Will try to do that for either the upcoming release or one after that. Although perhaps using Alt+1/2 (if it's not used by anything else) instead. Ctrl is taken already.GladiatoR wrote:Any news on key bind for quick slots (crtl + 1 & 2)?
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romovs
- Posts: 1472
- Joined: Sun Sep 29, 2013 9:26 am
- Location: The Tabouret
Re: Amber Client
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GladiatoR
- Posts: 213
- Joined: Fri Aug 28, 2015 11:04 pm
Re: Amber Client
Yeah alt is even better would be.
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Apillion
- Posts: 405
- Joined: Mon Dec 30, 2013 10:34 am
Re: Amber Client
ctrl+1-5 is used to cancel a combat move.. if you put a defense up with 2 to cancel it you press ctrl+2 to cancel that defence and draw a new cardromovs wrote:Hmm I don't think I ever actually used ctrl+1-5. Would appreciate some clarification about its functionality.Robben_DuMarsch wrote:Hey Romovs. I love your client.
Any possibility to set the ability to remap some of these key combos? Ctrl + 1-5 is cumbersome to press in a pitched battle
Is my understanding correct that it just discards any queued attacks?
If so is there any difference for example between having key 1 attack queued and hitting ctrl + 1 vs ctrl + 5 ? Both seem to have same effect in a short test I did.
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Carebear
- Posts: 101
- Joined: Wed Sep 09, 2015 2:56 pm
Re: Amber Client
Not sure if this has been asked, but is it possible to make the mapping settings configurable on a per-character basis? Or maybe an option to do it globally or per-character? I only ask because I have been using it to help me 'disable' items I have already discovered as I wander alts to my home. Seems it is global currently. Was just thinking my forager really needs a different setup than my farmer, and new-alts always want to start with it all up. Thanks in advance for your consideration.
Harvesting carrots
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Apillion
- Posts: 405
- Joined: Mon Dec 30, 2013 10:34 am
Re: Amber Client
To those of you that have been asking about cave mapping...
I think i made my last explanation needlessly complicated..
And i have only tested with TP map tool..
To map a can all you do is check the tile name on surface level of the cave entrance enter the cave copy tile_0_0 from Amber\Map to
tp map tool\cave1\5 and rename it in that folder to the corresponding tile name from surface same goes for entering a mining hole except if your going a level down in a cave you then rename tile_0_0 to one level above it and put it in the next cave folder so level 1 would be cave1 level 2 cave2 obviously...
Hope that helps feel free to send more PM's if you get stuck
renoves sorry for sorta hijacing your thred with the mapping thing... but for me they are related sorta
Plus it keeps your clients posts at the top of the activity list
I think i made my last explanation needlessly complicated..
And i have only tested with TP map tool..
To map a can all you do is check the tile name on surface level of the cave entrance enter the cave copy tile_0_0 from Amber\Map to
tp map tool\cave1\5 and rename it in that folder to the corresponding tile name from surface same goes for entering a mining hole except if your going a level down in a cave you then rename tile_0_0 to one level above it and put it in the next cave folder so level 1 would be cave1 level 2 cave2 obviously...
Hope that helps feel free to send more PM's if you get stuck
renoves sorry for sorta hijacing your thred with the mapping thing... but for me they are related sorta
Plus it keeps your clients posts at the top of the activity list
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romovs
- Posts: 1472
- Joined: Sun Sep 29, 2013 9:26 am
- Location: The Tabouret
Re: Amber Client
Got it. Thanks!Apillion wrote: ctrl+1-5 is used to cancel a combat move.. if you put a defense up with 2 to cancel it you press ctrl+2 to cancel that defence and draw a new card
Not sure what's the alternative to ctrl though. Q-T are being used already and F keys are reserved for additional belt.
Yep per character settings would be nice to have. Added to the todo list.Carebear wrote:Not sure if this has been asked, but is it possible to make the mapping settings configurable on a per-character basis? Or maybe an option to do it globally or per-character? I only ask because I have been using it to help me 'disable' items I have already discovered as I wander alts to my home. Seems it is global currently. Was just thinking my forager really needs a different setup than my farmer, and new-alts always want to start with it all up. Thanks in advance for your consideration.
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karmov
- Posts: 72
- Joined: Mon Mar 29, 2010 7:53 pm
Re: Amber Client
So I'm curious if anyone has gotten this client working on OSX? I've tried 1.6 and 1.8 Java with no luck, developer doesn't have a Mac to test with so I'm curious if anyone out there does have it working and if so, what's you configuration, OS version, java version, anything special you did to make it work?
For context, it's working for me except for clicks inside the main window which was the problem I had with vanilla client running Java 1.8. Moving to 1.6 fixed that with vanilla, but this client doesn't work in either version (or so it seems). I'm hoping someone out there with a Mac hit this snag and has a workaround because I've heard nothing but awesome stuff about this client and the options I have fiddled with while trying to get it working look fantastic. Would love to be able to use it.
For context, it's working for me except for clicks inside the main window which was the problem I had with vanilla client running Java 1.8. Moving to 1.6 fixed that with vanilla, but this client doesn't work in either version (or so it seems). I'm hoping someone out there with a Mac hit this snag and has a workaround because I've heard nothing but awesome stuff about this client and the options I have fiddled with while trying to get it working look fantastic. Would love to be able to use it.
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Apillion
- Posts: 405
- Joined: Mon Dec 30, 2013 10:34 am
Re: Amber Client
Best workaround for you would be...karmov wrote:So I'm curious if anyone has gotten this client working on OSX? I've tried 1.6 and 1.8 Java with no luck, developer doesn't have a Mac to test with so I'm curious if anyone out there does have it working and if so, what's you configuration, OS version, java version, anything special you did to make it work?
For context, it's working for me except for clicks inside the main window which was the problem I had with vanilla client running Java 1.8. Moving to 1.6 fixed that with vanilla, but this client doesn't work in either version (or so it seems). I'm hoping someone out there with a Mac hit this snag and has a workaround because I've heard nothing but awesome stuff about this client and the options I have fiddled with while trying to get it working look fantastic. Would love to be able to use it.
Step 1 : Unplug MAC
Step 2 : Trow in the trash
Step 3 : Get a real PC
Sorry man not a big fan of MAC
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romovs
- Posts: 1472
- Joined: Sun Sep 29, 2013 9:26 am
- Location: The Tabouret
Re: Amber Client
I'll try to publish version compiled for 1.6 when the next update comes out (this Friday hopefully).karmov wrote:So I'm curious if anyone has gotten this client working on OSX? I've tried 1.6 and 1.8 Java with no luck, developer doesn't have a Mac to test with so I'm curious if anyone out there does have it working and if so, what's you configuration, OS version, java version, anything special you did to make it work?
For context, it's working for me except for clicks inside the main window which was the problem I had with vanilla client running Java 1.8. Moving to 1.6 fixed that with vanilla, but this client doesn't work in either version (or so it seems). I'm hoping someone out there with a Mac hit this snag and has a workaround because I've heard nothing but awesome stuff about this client and the options I have fiddled with while trying to get it working look fantastic. Would love to be able to use it.
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CaptainMidget
- Posts: 575
- Joined: Mon Aug 08, 2011 4:54 am
Re: Amber Client
Romov, just updated to the newest version and map grids arnt loading until Im actually in them, whilst with the older versions they were constantly displayed and not greyed out. Has this been brought to your attention yet? If not, Is there a way on our side we can fix it?

I am on the boat, to the left of the map it always use to be displayed.

I am on the boat, to the left of the map it always use to be displayed.