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Jackard
- Posts: 8849
- Joined: Sun Jul 12, 2009 6:07 am
- Location: fucking curios how do they work
Re: This is getting fun~ combat
titan wailing and gnashing of teeth is a musical delight not to be missed
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burgingham
- Posts: 8486
- Joined: Fri Aug 14, 2009 10:58 pm
Re: This is getting fun~ combat
I agree 100 ua alts taking down titans is a good thing. The problem is freshly spawned 1 ua alts doing the same as a 100 ua alt to said titan.
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DDDsDD999
- Posts: 5766
- Joined: Fri Jul 02, 2010 12:31 am
Re: This is getting fun~ combat
Personally, I'm glad we have the current delta cap. Makes it so worth to spam combat alts and just zerg people. Never enjoyed the idea of risk.





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Hervarth
- Posts: 301
- Joined: Sun Aug 16, 2015 4:24 pm
Re: This is getting fun~ combat
ozzy's "running away" point is the only good one on the side of the butthurt fighters here imo. but its a bit hilarious because i remember all the pvpkambertzexperts whining like crazy at the start of w7 because you could always run away 
I think you should be able to escape with sufficient skill
but I also think its good that characters with smaller combat skills can "zerg" a higher statted opponent. But 1ua alts is not good.
Maybe an asymmetric weight formula? where if the "titan" is hitting the "baby" delta is capped at 2, but if the "baby" is hitting the "titan" it can go below 1/2...
e.g. a 10ua alt hitting a 1000ua titan will do 1/10 of a block, but a 100ua alt hitting a 1000ua titan will do 1/sqrt(10) ~ 1/3
but the 1000ua titan will do 2 block worth of def damage to both those chars.
That still doesn't solve the "getting away" problem. Maybe we need some more formal/reliable game mechanics for blocking chasers than dropping frogs :p
I think you should be able to escape with sufficient skill
but I also think its good that characters with smaller combat skills can "zerg" a higher statted opponent. But 1ua alts is not good.
Maybe an asymmetric weight formula? where if the "titan" is hitting the "baby" delta is capped at 2, but if the "baby" is hitting the "titan" it can go below 1/2...
e.g. a 10ua alt hitting a 1000ua titan will do 1/10 of a block, but a 100ua alt hitting a 1000ua titan will do 1/sqrt(10) ~ 1/3
but the 1000ua titan will do 2 block worth of def damage to both those chars.
That still doesn't solve the "getting away" problem. Maybe we need some more formal/reliable game mechanics for blocking chasers than dropping frogs :p
_Gunnar's alt
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banok
- Posts: 696
- Joined: Tue Jan 26, 2010 3:59 am
- Location: Homeless by choice
Re: This is getting fun~ combat
Just the fox was enough to convince me without a doubt that I would never be interested in pvp.Ozzy123 wrote: you propably never played or never fought anything else than fox in old haven
I do agree that stats need to effect stamina somehow, not just so dev chars have better chance to flee, but also to make manual labour on mains viable.
but I guess people are never going to shut up about legacy combat now, same why DF1 players did in DF2, CS players do in CSGO etc.
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Hervarth
- Posts: 301
- Joined: Sun Aug 16, 2015 4:24 pm
Re: This is getting fun~ combat
please no stat dependence on stamina... weaker chars need to be able to get away with some reasonable level of skill.banok wrote: I do agree that stats need to effect stamina somehow, not just so dev chars have better chance to catch their prey
_Gunnar's alt
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NaoWhut
- Posts: 4852
- Joined: Sun Aug 30, 2009 11:55 pm
- Location: |.
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maze
- Posts: 2819
- Joined: Sat Mar 27, 2010 3:15 am
- Location: Canada
Re: This is getting fun~ combat
Let say something people arnt getting. it's not that combat is bad, no, combat is good. it is much better then the old system but the new system is missing alot of fine tuning.
but the fact that defending yourself from 1 guy is hard defending yourself vs 2 attack. green attack (punch+faint+stab) you're pretty fucked.
Looking at the points of fighting
people who don't wanna fight should be able to build a deck around harden defence.
Tanks, there should be decks build around warriors who are move def then attack, should be able to take on about 2-3 opt but unable to dmg the opt
once there a harden defence combat we can move back into aggressiveness.
currently aggressiveness is winning in everyway.
It would be nice if J&L would take a few of us who are very aware at how to exploit combat.
~
Alot of comments here "dont stand beside the dude" o/c but people still are idiots get baited into my house and one shot cuz they ended up standing beside me.
but the fact that defending yourself from 1 guy is hard defending yourself vs 2 attack. green attack (punch+faint+stab) you're pretty fucked.
Looking at the points of fighting
people who don't wanna fight should be able to build a deck around harden defence.
Tanks, there should be decks build around warriors who are move def then attack, should be able to take on about 2-3 opt but unable to dmg the opt
once there a harden defence combat we can move back into aggressiveness.
currently aggressiveness is winning in everyway.
It would be nice if J&L would take a few of us who are very aware at how to exploit combat.
~
Alot of comments here "dont stand beside the dude" o/c but people still are idiots get baited into my house and one shot cuz they ended up standing beside me.
Administrator of CoS
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banok
- Posts: 696
- Joined: Tue Jan 26, 2010 3:59 am
- Location: Homeless by choice
Re: This is getting fun~ combat
Why cant I go into "kambert" stance without aggroing an enemy anyway? any other game would let you. maybe remove ability to prebuild IP with watch its moves, by not allowing IP gain without target.
because that way when boar refuses to take my clover I can have my defenses up (or try can take5 minutes to fail). and in maze's scenario you could put up defenses then go into house, and his autochopbot wouldn't work.
because that way when boar refuses to take my clover I can have my defenses up (or try can take5 minutes to fail). and in maze's scenario you could put up defenses then go into house, and his autochopbot wouldn't work.
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NaoWhut
- Posts: 4852
- Joined: Sun Aug 30, 2009 11:55 pm
- Location: |.
Re: This is getting fun~ combat
Was that english?banok wrote:Why cant I go into "kambert" stance without aggroing an enemy anyway? any other game would let you. maybe remove ability to prebuild IP with watch its moves, by not allowing IP gain without target.
because that way when boar refuses to take my clover I can have my defenses up (or try can take5 minutes to fail). and in maze's scenario you could put up defenses then go into house, and his autochopbot wouldn't work.

