Please tell me how it works.g1real wrote: This is the most retarded response I've read in this thread as of yet.
"Play this other game to competitive level to train response time." It doesn't work like that.
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Lupich
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Re: This is getting fun~ combat
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Vigilance
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Re: This is getting fun~ combat
clearly you practice your reaction time by catching flies with chopsticks.Lupich wrote:Please tell me how it works.

"Tosak gets the guys undressed faster than their girlfriends can." -NaoWhut
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g1real
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Re: This is getting fun~ combat
By far the only thing you'll mostly train is how to respond to elements that apply only to counterstrike, with every repetition strengthening the neural pathways to respond to those situations. How much of that can be used in a more general sense and thus to HnH is anyone's guess, but I doubt it's a lot.Lupich wrote:Please tell me how it works.
In the same vein that I can be a good Dota 2 player with excellent reaction speed to situations and overall awareness (and yes, it actually is a thing that you need in those types of games) it doesn't help me that much in something like SSB.
I have a feeling you'll respond with something to the equivalent of "git gud" but hey, prove me wrong.
loftar: The inner chaos of the Jorbian mind is hard to conceal. 
jorb: It's called creative license. You know, that thing you seem to want to apply to logic, grammar and coherence?
jorb: It's called creative license. You know, that thing you seem to want to apply to logic, grammar and coherence?
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CTheRain
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Re: This is getting fun~ combat
All these people going on about melee when archery can hit 95% of the time with 100MM/100PERC and over 400s.
We buy things we don't need with money we don't have to impress people we don't like.
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burgingham
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Re: This is getting fun~ combat
I'd like to see you fight Nao. You with a bow, Nao close combat.
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Vigilance
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Re: This is getting fun~ combat
I'm offended by your favoritism, burgi. 

"Tosak gets the guys undressed faster than their girlfriends can." -NaoWhut
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Hervarth
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Re: This is getting fun~ combat
You don't have to be Vigilance or Naowhut to dodge arrows... Pretty much not just running straight at them works great (spiral in, unpredictably). Putting a block up breaks aim. Lol.
_Gunnar's alt
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burgingham
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Re: This is getting fun~ combat
Pff was the first name that came to mind, tired from work. You do it then!Vigilance wrote:I'm offended by your favoritism, burgi.
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Lupich
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Re: This is getting fun~ combat
Nah bro, I lapsed and didn't play Counter-Strike for a few years then fired it up 3 months ago - Since then I can absolutely see a difference in my reaction time in most situations.g1real wrote:I have a feeling you'll respond with something to the equivalent of "git gud" but hey, prove me wrong.
I used the following as a benchmark: http://www.humanbenchmark.com/tests/reactiontime
Though you are right, different games will train different things, something like DotA would be APM, Counter-Strike would be reaction time, RTS games would be a blend of APM and quick strategy, though you are correct in the sense that reaction time in an MMO doesn't count as much, but I think it would still help.
I ain't no 2edgy4u trollski, <3.
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banok
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Re: This is getting fun~ combat
Explain using actual reasons why you think that. Bearing in mind that I already said IP gain would not be possible without a target.NaoWhut wrote: using defensive cards while not in combat,
however that's retarded
The only reason I can think of is PvE, but surely you could make animals start with some defenses up when they are aggro'd.