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Drevar
- Posts: 201
- Joined: Mon Aug 16, 2010 9:38 pm
Re: Villages and traveling
Anyone tested the max distance between signs? Wondering if you could jump an entire lake with one on each side....
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lordrio
- Posts: 133
- Joined: Wed Oct 14, 2009 1:58 pm
Re: Villages and traveling
All signs outside claim decays.
But if you are a hermit then signs dont really decays.
But if you are a hermit then signs dont really decays.
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TeckXKnight
- Posts: 8274
- Joined: Tue Jul 13, 2010 2:31 am
- Location: How Do I?
Re: Villages and traveling
Wood signs are like 20 tiles and stone are like 30. Those are approximate numbers mind you.Drevar wrote:Anyone tested the max distance between signs? Wondering if you could jump an entire lake with one on each side....
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Apillion
- Posts: 405
- Joined: Mon Dec 30, 2013 10:34 am
Re: Villages and traveling
How does being a hermit effect it?lordrio wrote:All signs outside claim decays.
But if you are a hermit then signs dont really decays.
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Granger
- Posts: 9255
- Joined: Mon Mar 22, 2010 2:00 pm
Re: Villages and traveling
This flaw should be fixed.lordrio wrote:I like signpost.
You can destroy a signpost and wait for people to teleport in, then you can eat their face while their client is loading the map and cant do anything about it.
⁎ Mon Mar 22, 2010 ✝ Thu Jan 23, 2020
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Apillion
- Posts: 405
- Joined: Mon Dec 30, 2013 10:34 am
Re: Villages and traveling
I am happy to hear that cause i'm building loads of roads connecting me to all villages fairly close to me!!!Granger wrote:This flaw should be fixed.lordrio wrote:I like signpost.
You can destroy a signpost and wait for people to teleport in, then you can eat their face while their client is loading the map and cant do anything about it.
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lordrio
- Posts: 133
- Joined: Wed Oct 14, 2009 1:58 pm
Re: Villages and traveling
Well decay is RNG, and decay wont hit if map doesn't load. Since I started playing early this month only 1 decay hit to my sign post until now, and no decay hits to any of my berries or tea plant.Apillion wrote: How does being a hermit effect it?
Once you logged out, map will unload and everything will be pristine :3
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Sevenless
- Posts: 7704
- Joined: Fri Mar 04, 2011 3:55 am
- Location: Canada
Re: Villages and traveling
Incidentally, this also means berry bushes will effectively never regenerate around you either. Not entirely sure how trees work, some things about them doesn't seem to be decay system based at least (mulberry leaves are a seperate system).
Lucky: haven is so quirky
Lucky: can be so ugly, can be so heartwarming
Sevenless: it is life
The Art of Herding
W16 Farmer's Almanac
W16 Casting Rod Cheatsheet
Explanation of the logic behind the cooking system
Lucky: can be so ugly, can be so heartwarming
Sevenless: it is life
The Art of Herding
W16 Farmer's Almanac
W16 Casting Rod Cheatsheet
Explanation of the logic behind the cooking system
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Granger
- Posts: 9255
- Joined: Mon Mar 22, 2010 2:00 pm
Re: Villages and traveling
It dosn't according to Jorb.Sevenless wrote:Incidentally, this also means berry bushes will effectively never regenerate around you either.
⁎ Mon Mar 22, 2010 ✝ Thu Jan 23, 2020
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Sevenless
- Posts: 7704
- Joined: Fri Mar 04, 2011 3:55 am
- Location: Canada
Re: Villages and traveling
Catch my logic here: Jorb has stated berry bushes regen off decay hits back when people were whining berry bushes never get berries back. Maps being unloaded freeze decay ticks. Ergo, being in a lonely part of the world should slow down berry bush regrowth around you.Granger wrote:It dosn't according to Jorb.Sevenless wrote:Incidentally, this also means berry bushes will effectively never regenerate around you either.
What am I missing?
Lucky: haven is so quirky
Lucky: can be so ugly, can be so heartwarming
Sevenless: it is life
The Art of Herding
W16 Farmer's Almanac
W16 Casting Rod Cheatsheet
Explanation of the logic behind the cooking system
Lucky: can be so ugly, can be so heartwarming
Sevenless: it is life
The Art of Herding
W16 Farmer's Almanac
W16 Casting Rod Cheatsheet
Explanation of the logic behind the cooking system