Villages, traveling and decay

Thoughts on the further development of Haven & Hearth? Feel free to opine!
Drevar
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Joined: Mon Aug 16, 2010 9:38 pm

Re: Villages and traveling

Post by Drevar »

Anyone tested the max distance between signs? Wondering if you could jump an entire lake with one on each side....
lordrio
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Joined: Wed Oct 14, 2009 1:58 pm

Re: Villages and traveling

Post by lordrio »

All signs outside claim decays.

But if you are a hermit then signs dont really decays.
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TeckXKnight
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Location: How Do I?

Re: Villages and traveling

Post by TeckXKnight »

Drevar wrote:Anyone tested the max distance between signs? Wondering if you could jump an entire lake with one on each side....
Wood signs are like 20 tiles and stone are like 30. Those are approximate numbers mind you.
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Apillion
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Re: Villages and traveling

Post by Apillion »

lordrio wrote:All signs outside claim decays.

But if you are a hermit then signs dont really decays.
How does being a hermit effect it?
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Granger
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Joined: Mon Mar 22, 2010 2:00 pm

Re: Villages and traveling

Post by Granger »

lordrio wrote:I like signpost.

You can destroy a signpost and wait for people to teleport in, then you can eat their face while their client is loading the map and cant do anything about it.
This flaw should be fixed.
⁎ Mon Mar 22, 2010 ✝ Thu Jan 23, 2020
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Apillion
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Re: Villages and traveling

Post by Apillion »

Granger wrote:
lordrio wrote:I like signpost.

You can destroy a signpost and wait for people to teleport in, then you can eat their face while their client is loading the map and cant do anything about it.
This flaw should be fixed.
I am happy to hear that cause i'm building loads of roads connecting me to all villages fairly close to me!!!
lordrio
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Joined: Wed Oct 14, 2009 1:58 pm

Re: Villages and traveling

Post by lordrio »

Apillion wrote: How does being a hermit effect it?
Well decay is RNG, and decay wont hit if map doesn't load. Since I started playing early this month only 1 decay hit to my sign post until now, and no decay hits to any of my berries or tea plant.

Once you logged out, map will unload and everything will be pristine :3
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Sevenless
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Re: Villages and traveling

Post by Sevenless »

Incidentally, this also means berry bushes will effectively never regenerate around you either. Not entirely sure how trees work, some things about them doesn't seem to be decay system based at least (mulberry leaves are a seperate system).
Lucky: haven is so quirky
Lucky: can be so ugly, can be so heartwarming
Sevenless: it is life

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Granger
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Re: Villages and traveling

Post by Granger »

Sevenless wrote:Incidentally, this also means berry bushes will effectively never regenerate around you either.
It dosn't according to Jorb.
⁎ Mon Mar 22, 2010 ✝ Thu Jan 23, 2020
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Sevenless
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Re: Villages and traveling

Post by Sevenless »

Granger wrote:
Sevenless wrote:Incidentally, this also means berry bushes will effectively never regenerate around you either.
It dosn't according to Jorb.
Catch my logic here: Jorb has stated berry bushes regen off decay hits back when people were whining berry bushes never get berries back. Maps being unloaded freeze decay ticks. Ergo, being in a lonely part of the world should slow down berry bush regrowth around you.

What am I missing?
Lucky: haven is so quirky
Lucky: can be so ugly, can be so heartwarming
Sevenless: it is life

The Art of Herding
W16 Farmer's Almanac
W16 Casting Rod Cheatsheet
Explanation of the logic behind the cooking system

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