Maze is dead~

General discussion and socializing.
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Clemence
Posts: 447
Joined: Sat Mar 19, 2011 5:26 am

Re: Maze is dead~

Post by Clemence »

So sorry for your loss, but please dont leave.
You are a nice trader and member of this comunity, come on, its an alpha and a toon is just a bunch of states, just create another toon and with the help of your villagers you'll be up states in no time.
But with a village to help, who need states ? And you got alts to. Its the player that is meaningfull, not the states of the toons.
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LadyGoo
Posts: 2767
Joined: Sat Jul 09, 2011 9:06 am

Re: Maze is dead~

Post by LadyGoo »

Clemence wrote:So sorry for your loss, but please dont leave.
You are a nice trader and member of this comunity, come on, its an alpha and a toon is just a bunch of states, just create another toon and with the help of your villagers you'll be up states in no time.
But with a village to help, who need states ? And you got alts to. Its the player that is meaningfull, not the states of the toons.
This.
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Sevenless
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Re: Maze is dead~

Post by Sevenless »

Clemence wrote: Its the player that is meaningfull, not the states of the toons.
That's really well said.

I refuse to name any of my characters after myself, because it's a character that dies, not the player. The player only dies if they quit.
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Teleskop
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Re: Maze is dead~

Post by Teleskop »

Oh,maze died! How could that happen!
Wait a second,whos maze? XDDDDDDDD
Teleskop
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g1real
Posts: 881
Joined: Sun Aug 09, 2009 10:30 am
Location: You are now breathing manually.

Re: Maze is dead~

Post by g1real »

Sevenless wrote:
Clemence wrote: Its the player that is meaningfull, not the states of the toons.
That's really well said.

I refuse to name any of my characters after myself, because it's a character that dies, not the player. The player only dies if they quit.
But you call your characters... characters. But then there's "that" disgusting breed of players who call them toons, as if they're some fucking clown-esque skin-thing you wear as a means to an end.

Instead of developing the character and, well, giving them a character.

#stoptoonusage
Teleskop wrote:Oh,maze died! How could that happen!
Wait a second,whos maze? XDDDDDDDD
who r u
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Sollar
Posts: 561
Joined: Wed May 26, 2010 2:53 pm

Re: Maze is dead~

Post by Sollar »

Yesterday it was an odd day. Beside frequent server crashes, I had one character with his HF trapped in a foreign claim. I could not log off that character, yet at one point the system said he is logged off (Amber message). I even checked the kin list on another character, and it was shown offline - candle unlit, yet there he was, standing idle on his Hearthfire. Another odd thing that I got was a sudden message from amber client saying that the character is online, yet it was never offline to begin with. I since then removed my character from that claim and logged him off correctly. I don't klnow if I can reproduce the above facts (maybe if I camp an alt on one of my claims and remove his permissions). Anyway I am at work now and cannot play. Hope it helps to prove there is a bug with logging off, so that the devs can fix it.


BTW - Maybe someone revoked permissions for you on the spot you logged off ?
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Sevenless
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Location: Canada

Re: Maze is dead~

Post by Sevenless »

g1real wrote: as if they're some fucking clown-esque skin-thing you wear as a means to an end.
Precisely. Characters are tools. I view them the same way I view a good quality sword ingame, a means to an end.

If there is any soul, or life to interactions between players ingame it comes from them. Not the 1's and 0's that exist on a server.
Lucky: haven is so quirky
Lucky: can be so ugly, can be so heartwarming
Sevenless: it is life

The Art of Herding
W16 Farmer's Almanac
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Explanation of the logic behind the cooking system
venatorvenator
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Re: Maze is dead~

Post by venatorvenator »

Clemence wrote:Its the player that is meaningfull, not the states of the toons.
You're perfectcly justified in quitting maze. But if you do we'll have no one else to post travel journals and similar stuff, and that was really the only interesting thing to read in the Moot for us who don't care about murder counts. It would be neat if you kept writing stuff like that in some manner.
Xcom wrote:Most good things last only a short time
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MightySheep
Posts: 2529
Joined: Fri Jul 22, 2011 1:18 pm

Re: Maze is dead~

Post by MightySheep »

thanks for the map files, my 63800x43600 map looks awesome now
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Shiala
Posts: 100
Joined: Mon Sep 09, 2013 5:27 pm

Re: Maze is dead~

Post by Shiala »

Sorry to hear about your loss, Maze. Please don't quit. I've really enjoyed reading your adventure stories. :)

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