To ease user coping with death, you should have a unique experience for each type of death describing the nature of their death, together with an experience reward.jorb wrote:We should obviously be tracking death events better than we presently do to help in future investigations of this nature, and we should also present a cause of death to the end-user. Arguably we should also log people off after some amount of AFK.
Those are some changes that come to mind, and I'll look into this a bit more, but I'm not sure there's much to be done. Loftar has already determined the cause of death to be starvation.
-
g1real
- Posts: 881
- Joined: Sun Aug 09, 2009 10:30 am
- Location: You are now breathing manually.
Re: What happen?
loftar: The inner chaos of the Jorbian mind is hard to conceal. 
jorb: It's called creative license. You know, that thing you seem to want to apply to logic, grammar and coherence?
jorb: It's called creative license. You know, that thing you seem to want to apply to logic, grammar and coherence?
-
Darruin
- Posts: 322
- Joined: Sat Jun 01, 2013 5:24 pm
Re: What happen?
Geez, game is one month old and people are already asking for revivals. Sorry I have to agree with one of the posters, "revive or quit" is definitely an entitled thing to say when the devs have limited time and manpower. It's also in alpha. 
-
maze
- Posts: 2819
- Joined: Sat Mar 27, 2010 3:15 am
- Location: Canada
Re: What happen?
Then please add and afk timer check. and force players to log out.jorb wrote:We should obviously be tracking death events better than we presently do to help in future investigations of this nature, and we should also present a cause of death to the end-user. Arguably we should also log people off after some amount of AFK.
Those are some changes that come to mind, and I'll look into this a bit more, but I'm not sure there's much to be done. Loftar has already determined the cause of death to be starvation.
I fear there might be a problem on my end. so rather then finding out the hard way I'm "quiting"
and I already know their is plans for a world restart given the list you showed us, and the hinting you make (given the track record itll be sometime in Feb.
Just do us an honor. for those who played this world. give us a kilt in the next world
Administrator of CoS
game ideas
game ideas
-
loftar
- Posts: 9093
- Joined: Fri Apr 03, 2009 7:05 am
- Location: Your character database
Re: What happen?
According to the logs, it was. You logged in at 01:29:29 UTC and started playing Farmer Elwin. Farmer Elwin starved at 02:52:04 UTC, and then you logged out at 03:14:42 UTC.maze wrote:My client was not logged on.
Perhaps, but I'm not entirely sure that's desirable either. I sometimes enjoy being able to AFK for a while without being logged out.maze wrote:Then please add and afk timer check. and force players to log out.
"Object-oriented design is the roman numerals of computing." -- Rob Pike
-
Archiplex
- Posts: 1362
- Joined: Thu Apr 10, 2014 6:28 am
- Location: In the midst of the stars and skies
Re: What happen?
How is that possible, doesn't the client terminate shortly after you die?loftar wrote:According to the logs, it was. You logged in at 01:29:29 UTC and started playing Farmer Elwin. Farmer Elwin starved at 02:52:04 UTC, and then you logged out at 03:14:42 UTC.maze wrote:My client was not logged on.
Seems pretty clear that he didn't just starve by mistake though, but I don't really agree that any accounts should be restored; that's the nature of eternal alpha isn't it
Queen of a cold, dead land. Caretaker of the sprucecaps.
-
Tonkyhonk
- Posts: 4501
- Joined: Fri Sep 10, 2010 6:43 am
Re: What happen?
is it possible that a starving damage prevented him from an attempt to log out? (but not notice while he didnt properly log out?)loftar wrote:According to the logs, it was. You logged in at 01:29:29 UTC and started playing Farmer Elwin. Farmer Elwin starved at 02:52:04 UTC, and then you logged out at 03:14:42 UTC.
i think i remember original legacy default client forced log out chars after certain time of idling, and custom clients stopped auto logging out. was i dreaming?loftar wrote:Perhaps, but I'm not entirely sure that's desirable either. I sometimes enjoy being able to AFK for a while without being logged out.
@jorb, i found your comment very sincere, thanks.
-
Gabula
- Posts: 172
- Joined: Sun Aug 30, 2015 9:05 pm
Re: What happen?
maze please come back, my character is getting hungry 
And we all miss you so much
not just for the sausages
And we all miss you so much
-
storkie
- Posts: 32
- Joined: Sun May 10, 2015 11:48 pm
Re: What happen?
world restart in feb? whatmaze wrote:Then please add and afk timer check. and force players to log out.jorb wrote:We should obviously be tracking death events better than we presently do to help in future investigations of this nature, and we should also present a cause of death to the end-user. Arguably we should also log people off after some amount of AFK.
Those are some changes that come to mind, and I'll look into this a bit more, but I'm not sure there's much to be done. Loftar has already determined the cause of death to be starvation.
I fear there might be a problem on my end. so rather then finding out the hard way I'm "quiting"
and I already know their is plans for a world restart given the list you showed us, and the hinting you make (given the track record itll be sometime in Feb.
Just do us an honor. for those who played this world. give us a kilt in the next world
-
VDZ
- Posts: 2766
- Joined: Sun Jul 17, 2011 2:27 am
Re: What happen?
I would assume that due to a bug, the client window was closed while the client process kept running. If such a thing were to happen, the game would seem to have closed correctly, only being visible by looking in Task Manager.Archiplex wrote:How is that possible, doesn't the client terminate shortly after you die?loftar wrote:According to the logs, it was. You logged in at 01:29:29 UTC and started playing Farmer Elwin. Farmer Elwin starved at 02:52:04 UTC, and then you logged out at 03:14:42 UTC.maze wrote:My client was not logged on.
-
Ronin30
- Posts: 262
- Joined: Sat Aug 29, 2015 6:33 am
Re: What happen?
@maze, I tested with my alt and can confirm. If you x out of the client without doing the in game logout and you take a starvation tick of damage before your character leaves the game world, the game keeps you in, feeding you starvation ticks until you die. Horrible horrible random bad luck, I'm so sorry. This could have easily happened to me on multiple characters as i have logged out low energy too.