Very nice find!
Wouldnt be surprised if devs made caveins deadly now since this mechanic has been uncovered
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T4m4m0
- Posts: 14
- Joined: Thu Jan 16, 2014 5:24 pm
Re: Cavesweeper: Cave-In mechanics explained
I think I fugured out best ways to dig tunnels: diagonally. Trying to path in a straight line didn't come out in anything good for me.
1) cave-ins, if happen, seem to be much smaller, might observe a mecanis it spreads, tho. In open caves cave-ins are spreading 6-8 tiles wide, while in diagonal tunnels it's 3 tiles at most
2) you can traverse diagonal tiles, making job of re-excavating the way easier.
After I've reached my node things became much easier. Nnnice.
1) cave-ins, if happen, seem to be much smaller, might observe a mecanis it spreads, tho. In open caves cave-ins are spreading 6-8 tiles wide, while in diagonal tunnels it's 3 tiles at most
2) you can traverse diagonal tiles, making job of re-excavating the way easier.
After I've reached my node things became much easier. Nnnice.
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Sevenless
- Posts: 7704
- Joined: Fri Mar 04, 2011 3:55 am
- Location: Canada
Re: Cavesweeper: Cave-In mechanics explained
The counterpoint is that roads are nearly impossible to make diagonally (trust me, I tried). Roads become quite important time efficiency wise. Sure it takes an hour or two to build per 10 minimaps, but a single ore vein will easily be 50 trips back and forth. You can use containers to move more ore, and quick teleport with a road.T4m4m0 wrote:I think I fugured out best ways to dig tunnels: diagonally. Trying to path in a straight line didn't come out in anything good for me.
1) cave-ins, if happen, seem to be much smaller, might observe a mecanis it spreads, tho. In open caves cave-ins are spreading 6-8 tiles wide, while in diagonal tunnels it's 3 tiles at most
2) you can traverse diagonal tiles, making job of re-excavating the way easier.
After I've reached my node things became much easier. Nnnice.
Lucky: haven is so quirky
Lucky: can be so ugly, can be so heartwarming
Sevenless: it is life
The Art of Herding
W16 Farmer's Almanac
W16 Casting Rod Cheatsheet
Explanation of the logic behind the cooking system
Lucky: can be so ugly, can be so heartwarming
Sevenless: it is life
The Art of Herding
W16 Farmer's Almanac
W16 Casting Rod Cheatsheet
Explanation of the logic behind the cooking system
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goldfighterx
- Posts: 1
- Joined: Thu Feb 06, 2014 10:55 am
Re: Cavesweeper: Cave-In mechanics explained
so is it safe to assume that there are no clusters of unstable mine walls as we don't have an indication about how many adjacent tiles are unsafe?
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shubla
- Posts: 13041
- Joined: Sun Nov 03, 2013 11:26 am
- Location: Finland
Re: Cavesweeper: Cave-In mechanics explained
Caveins are dangerous

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Sevenless
- Posts: 7704
- Joined: Fri Mar 04, 2011 3:55 am
- Location: Canada
Re: Cavesweeper: Cave-In mechanics explained
They definitely exist.goldfighterx wrote:so is it safe to assume that there are no clusters of unstable mine walls as we don't have an indication about how many adjacent tiles are unsafe?
Lucky: haven is so quirky
Lucky: can be so ugly, can be so heartwarming
Sevenless: it is life
The Art of Herding
W16 Farmer's Almanac
W16 Casting Rod Cheatsheet
Explanation of the logic behind the cooking system
Lucky: can be so ugly, can be so heartwarming
Sevenless: it is life
The Art of Herding
W16 Farmer's Almanac
W16 Casting Rod Cheatsheet
Explanation of the logic behind the cooking system