Game Development: Valhalla Rising

Announcements about major changes in Haven & Hearth.

Game Development: Valhalla Rising

Postby jorb » Fri Oct 02, 2015 7:24 pm

Image

We've been developing, and here's what's new.

New Implementations
-----------------------
  • If a player has worthy, dead, characters (INT 50+, LP 100k+) he may now as one of them visit The Hall of the Gods by exiting the character creation room using the Rainbow now appearing to the left of the starting pool. The Hall of the Gods lies in the midst of a field of neverending battle. Weapons and armor of every kind lie scattered, and death is a passing condition in this twilight realm. In the Great Hall itself a mighty swine hangs ever roasting, and when you partake of its flesh your combat relevant stats (strength, agility, constitution, unarmed & melee) are instantly buffed to wherever you want them. Eating of the swine also restores your stamina and health. Feast and do battle until the End of All Times!
  • Players may now build a Great Hall
  • You can now pave and build with Cat Gold, which generally counts as stone.
  • Added "Shield" block.
  • Added "Parry" block.

Key Fixes
-----------------------
  • Fixed a bug with paving preventing caveins.
  • Caveins no longer damage objects with soak
  • All fights are now initiated with a cooldown active. Initiating a new combat relation gives you a cooldown. The defender has a slightly lower cooldown than the attacker.
  • "Chop" now requires one IP.


Small Fixes
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  • Fixed a bug causing "Dawn Breaking" experience to trigger during dusk as well as dawn.
  • Fixed a bug with Ranger's Cape not setting hair properly.
  • Fixed a textual error in the description for slave keys.

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As always, if you liked what we did here: Support the patch.

Today's Patch Item, for the fair price of $5, is the "Cat Hat".

Store Description wrote:Image$5
I will not let you fall.
I will hold you up high
As I stand on a ball.
With a book on one hand!
And a cup on my hat!


Enjoy!
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."

-- Hieromonk Seraphim Rose
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Re: Game Development: Valhalla Rising

Postby oONekoGami » Fri Oct 02, 2015 7:25 pm

#First hahahaha
YEEES! Thank you! Finally, an update! :D
Edit: Oh they got deleted... Third > First
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Re: Game Development: Valhalla Rising

Postby LadyV » Fri Oct 02, 2015 7:26 pm

Oh my I got it right. :D
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Re: Game Development: Valhalla Rising

Postby jorb » Fri Oct 02, 2015 7:26 pm

LadyV wrote:Oh my I got it right. :D


I was very impressed at your guesswork.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."

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Re: Game Development: Valhalla Rising

Postby shubla » Fri Oct 02, 2015 7:26 pm

Jorb why did you delete my post again?
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http://i.imgur.com/CRrirds.png?1
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Re: Game Development: Valhalla Rising

Postby jorb » Fri Oct 02, 2015 7:27 pm

Because it was shit?
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."

-- Hieromonk Seraphim Rose
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Re: Game Development: Valhalla Rising

Postby sabinati » Fri Oct 02, 2015 7:27 pm

bless the ancestors
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Re: Game Development: Valhalla Rising

Postby pimotimo » Fri Oct 02, 2015 7:28 pm

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Still no way to heal wretched gore ;(
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Re: Game Development: Valhalla Rising

Postby shubla » Fri Oct 02, 2015 7:28 pm

jorb wrote:Because it was shit?

Its a legend
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I'm not sure that I have a strong argument against sketch colors - Jorb, November 2019
http://i.imgur.com/CRrirds.png?1
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Re: Game Development: Valhalla Rising

Postby Hervarth » Fri Oct 02, 2015 7:28 pm

awesome, thanks :)
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