Ah, well, don't misunderstand. The condition is not that the character ends with 100k "unspent" LP, but rather has earned 100k total during his lifetime. The same amount is reported on the Account page.stickman wrote:wow i regret putting so much into unarmed now... i should have just saved my LP up... :(
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loftar
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Re: Game Development: Valhalla Rising
"Object-oriented design is the roman numerals of computing." -- Rob Pike
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Sevenless
- Posts: 7704
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- Location: Canada
Re: Game Development: Valhalla Rising
He means MC has just been given a massive boost, and probably outclasses unarmed currently in PvP utility..loftar wrote:Ah, well, don't misunderstand. The condition is not that the character ends with 100k "unspent" LP, but rather has earned 100k total during his lifetime. The same amount is reported on the Account page.stickman wrote:wow i regret putting so much into unarmed now... i should have just saved my LP up...
At least that's everyone's initial reactions. I'm figuring the old 3 UA per 1MC average will show up again.
Lucky: haven is so quirky
Lucky: can be so ugly, can be so heartwarming
Sevenless: it is life
The Art of Herding
W16 Farmer's Almanac
W16 Casting Rod Cheatsheet
Explanation of the logic behind the cooking system
Lucky: can be so ugly, can be so heartwarming
Sevenless: it is life
The Art of Herding
W16 Farmer's Almanac
W16 Casting Rod Cheatsheet
Explanation of the logic behind the cooking system
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loftar
- Posts: 9096
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Re: Game Development: Valhalla Rising
Just for the record, though, that literally means thrice your value in Melee Combat, which, due to the way the values scale, does not equate to the block being thrice as hardy.Jesus_Smith_Nandez wrote:holy fucking shitOstara wrote:x3Jesus_Smith_Nandez wrote:is that x3, or -3?
"Object-oriented design is the roman numerals of computing." -- Rob Pike
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Apillion
- Posts: 405
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Re: Game Development: Valhalla Rising
First thing i did was got me a
awesome patch guys makes me feel like dying on sourpuss
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stickman
- Posts: 660
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Re: Game Development: Valhalla Rising
I am refering to the melee combat blocks being superior to unarmed ones. makes me wish i went 100% melee instead of 100% unarmed. i mean 3x yellow and red blocking for no IP at all? makes me think unarmed combat is being discouraged.loftar wrote:Ah, well, don't misunderstand. The condition is not that the character ends with 100k "unspent" LP, but rather has earned 100k total during his lifetime. The same amount is reported on the Account page.stickman wrote:wow i regret putting so much into unarmed now... i should have just saved my LP up...
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rye130
- Posts: 2557
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Re: Game Development: Valhalla Rising
Please o great and powerful jorbtarrye130 wrote:Any chance we can get a breakdown of what material effects what part of the building on the great hall? Don't want to waste tons of time making one that looks like shit.
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naosnule
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Re: Game Development: Valhalla Rising
How big area does it require? 20x20?qthree wrote:
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qthree
- Posts: 65
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Re: Game Development: Valhalla Rising
Please add free Rage in The Hall of the Gods. No fun without Rage and Chop.

11x15naosnule wrote: How big area does it require? 20x20?

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loftar
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Re: Game Development: Valhalla Rising
What do you mean?qthree wrote:Please add free Rage in The Hall of the Gods. No fun without Rage and Chop.
"Object-oriented design is the roman numerals of computing." -- Rob Pike
