Grand List of Simple Questions

Ask, answer and discuss any and all topics about the hows, whys, wheres and whens of playing Haven & Hearth.
Kelody
Posts: 253
Joined: Wed Feb 05, 2014 8:38 pm

Re: Grand List of Simple Questions

Post by Kelody »

MagicManICT wrote:
Hardsun wrote:How exactly does earth QL affect crops ?
And do it affect planted trees?
Is there any way to increase fields earth QL ?
1. Nobody is sure yet as nobody can quite get the hang of crop quality increases.
2. No
3. No
Doesn't dirt quality that you use in the treepot affect the tree?
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Turtlesir
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Location: five levels under the sea

Re: Grand List of Simple Questions

Post by Turtlesir »

Kelody wrote: Doesn't dirt quality that you use in the treepot affect the tree?
it does but they are talking about the land it was planted on.
cerulean19
Posts: 69
Joined: Tue Sep 28, 2010 10:34 pm

Re: Grand List of Simple Questions

Post by cerulean19 »

Has anyone figured out how herb quality works? It seems like the nettles I get near my base (fairly high soil q) are always high quality, while the taproots are very low-q. My guess has been that they're using different things (water table, soil quality, maybe other things) as the source of their qualities,maybe even to the point where vitality/substance/essence come from different sources, but I haven't been able to figure it out more specifically than that.

Although mussel quality does seem linked to clay quality, like in legacy.
cerulean19
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Joined: Tue Sep 28, 2010 10:34 pm

Re: Grand List of Simple Questions

Post by cerulean19 »

Also, is there still a way to sort items ascending/descending by quality?
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Clemence
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Joined: Sat Mar 19, 2011 5:26 am

Re: Grand List of Simple Questions

Post by Clemence »

There is a bug with forageables, I forage high qual stuff, and just 2 steps apart 10/10/10 ( mostly taproots and www) ones on high quality soil.
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Sevenless
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Re: Grand List of Simple Questions

Post by Sevenless »

Each foraged item has its own quality node system now. Soil is completely unrelated.
Lucky: haven is so quirky
Lucky: can be so ugly, can be so heartwarming
Sevenless: it is life

The Art of Herding
W16 Farmer's Almanac
W16 Casting Rod Cheatsheet
Explanation of the logic behind the cooking system
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Clemence
Posts: 447
Joined: Sat Mar 19, 2011 5:26 am

Re: Grand List of Simple Questions

Post by Clemence »

So you have to make maps for water, clay, soil, and each type of forageables ?
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cerulean19
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Joined: Tue Sep 28, 2010 10:34 pm

Re: Grand List of Simple Questions

Post by cerulean19 »

Sevenless wrote:Each foraged item has its own quality node system now. Soil is completely unrelated.
Oh, so the highish soil and good nettles are a coincidence. That actually makes sense.
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MagicManICT
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Joined: Tue Aug 17, 2010 1:47 am

Re: Grand List of Simple Questions

Post by MagicManICT »

Clemence wrote:Why?
So that nobody can claim super high quality soil and expect to get a bunch of exceptional curios, berries, and other forageables, too. Call it a "soil nerf" because soil is still OP.
Opinions expressed in this statement are the authors alone and in no way reflect on the game development values of the actual developers.
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The_Lich_King
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Location: Another Island as per usual.

Re: Grand List of Simple Questions

Post by The_Lich_King »

Can i find Take Aim fighting ants or do i need to go bigger
Ysh wrote: I think you are jordancoles. You saying this for throwing off of track to make me thinking I am jordancoles.
Onep wrote: If I had to choose between drowning you and savoring every moment as your face desperately gasps for air beneath the brine or saving the planet, I'd choose you everytime.

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