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burgingham
- Posts: 8486
- Joined: Fri Aug 14, 2009 10:58 pm
Re: Game Development: Combat System
So does this mean those things will be impelemnted on the day of the reset? Or will they be worked in over time? If the first one is right this sounds really good and I guess I will have to start playing again 
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Potjeh
- Posts: 11825
- Joined: Fri May 29, 2009 4:03 pm
Re: Game Development: Combat System
I'd rather see the current trees made more different, but since you're adding new trees can I get plums please 
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Wolfang
- Posts: 1255
- Joined: Sat Feb 06, 2010 2:26 pm
Re: Game Development: Combat System
Question, can you keep playing with your old character/skills
or do you have to start anew?
or do you have to start anew?
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Nanothnir
- Posts: 315
- Joined: Wed Jan 20, 2010 3:38 am
Re: Game Development: Combat System
Read the Reset announcement carefully again please Wolf mate...]
Its in Bold letters...
Its in Bold letters...
[Politics] The word was derived by the joining of two others, Poli - A Latin word meaning Many. And Tics - Annoying Bloodsucking Parasites...
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Potjeh
- Posts: 11825
- Joined: Fri May 29, 2009 4:03 pm
Re: Game Development: Combat System
Oh, and how big will the new world be? Please don't cram the current playerbase into a single supergrid, because that was too small even for the playerbase we had at the previous reset.
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martinuzz
- Posts: 381
- Joined: Sat Dec 19, 2009 12:41 pm
Re: Game Development: Combat System
Although my initial reaction is 'yay! mapreset', I am somewhat disappointed that you don't add some means of passive defense for claims and villages first, to reduce the griefing problem.
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Avu
- Posts: 3000
- Joined: Sat Oct 31, 2009 1:00 pm
Re: Game Development: Combat System
they are basically postponing the problem for a little while...
"Since all men count themselves righteous, and since
no righteous man raises his hand against the innocent,
a man need only strike another to make him evil."
no righteous man raises his hand against the innocent,
a man need only strike another to make him evil."
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martinuzz
- Posts: 381
- Joined: Sat Dec 19, 2009 12:41 pm
Re: Game Development: Combat System
On other note, reading that you have a desire to make the armor - weapons race more meaningful..
Why don't you split up smithing skill in 3 different skills to put LP in; weaponsmithing, armorsmithing and metalworking?
Why don't you split up smithing skill in 3 different skills to put LP in; weaponsmithing, armorsmithing and metalworking?
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Dumme
- Posts: 18
- Joined: Wed Jan 20, 2010 3:58 pm
- Location: Wilderness
Re: Game Development: Combat System
Maybe "stealth" to "crawling", "hiding", "silence-keeping"martinuzz wrote:On other note, reading that you have a desire to make the armor - weapons race more meaningful..
Why don't you split up smithing skill in 3 different skills to put LP in; weaponsmithing, armorsmithing and metalworking?
And "unarmed" to "arm-wrestling", "aikido", "jiu-jitsu", "woshoo"...
And maybe even "exploring" to "sight-seeing", "sight-hearing", "sight-smelling"..
Don't tangle the game plz.
do be do be do
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martinuzz
- Posts: 381
- Joined: Sat Dec 19, 2009 12:41 pm
Re: Game Development: Combat System
I'm not tangling with the game, and you know that you're being absurd with your other examples. I just made a suggestion to the desire expressed by Jorb, about giving more meaning to armor vs. weapons.
If you want that, logically you'd need to seperate those skills.. Or anyone who could make the best weapons could automatically make the best armor as well.
Metalworking is just an offspring of that, for having armor/weaponsmithing raises the question of 'what skill to use for making tools?'
If you want that, logically you'd need to seperate those skills.. Or anyone who could make the best weapons could automatically make the best armor as well.
Metalworking is just an offspring of that, for having armor/weaponsmithing raises the question of 'what skill to use for making tools?'
