Personally, I find it a little silly that a person can travel just as fast across flat land as they can across a 500 dirt difference tile.
Personally, when traveling across tiles with a certain threshold (Difference between two corners being larger than say, 25-50 dirts) their speed should be capped at something slower, like a maximum of 3 speed.
At maximum, this should slow you to the same crawl speed that a person has when they carry a boat with too many items in it.
And of course, when too much of a dirt difference is present, a cliff is made (As already happens) and people must simply jump.
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Archiplex
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Speed limitations when travelling across certain heights
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Lunarius_Haberdash
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Re: Speed limitations when travelling across certain heights
Fix cliff jump mechanics first, otherwise +1
jorb: I don't want *your* money. You are rude and boring. Go away.
Sevenless: We already know real life has some pretty shitty game mechanics, it's why we're here instead.
Avu: The end is near it has finally come to pass: I agree with Lunarius...
Shubla: There are also other reasons to play this game than to maximize your stat gain.
Sevenless: We already know real life has some pretty shitty game mechanics, it's why we're here instead.
Avu: The end is near it has finally come to pass: I agree with Lunarius...
Shubla: There are also other reasons to play this game than to maximize your stat gain.
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burgingham
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Re: Speed limitations when travelling across certain heights
Why do you people hate it so much when the game does not punish you... You can just set yourself to crawl speed in those situations if that adds to your larpy immersion or whatever.
How does it add anything to the game if you do everything slower than before? That is literally just a waste of your play time...
If it wouldn't make sense in terms of pvp and similar player interactions to have limitations I would say let us run all day, everywhere, even while carrying stuff. Who cares?
How does it add anything to the game if you do everything slower than before? That is literally just a waste of your play time...
If it wouldn't make sense in terms of pvp and similar player interactions to have limitations I would say let us run all day, everywhere, even while carrying stuff. Who cares?
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Vigilance
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Re: Speed limitations when travelling across certain heights
bosting in a larp thred XDDD
No, really, this is some cutesie LARPer idea that adds nearly nothing to gameplay except muh immersion. I shouldn't have to give a damn about the height difference on tiles altering my speed, I've already got a lot more to think about and focus on in a chase.
No, really, this is some cutesie LARPer idea that adds nearly nothing to gameplay except muh immersion. I shouldn't have to give a damn about the height difference on tiles altering my speed, I've already got a lot more to think about and focus on in a chase.

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Jesus_Smith_Nandez
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Re: Speed limitations when travelling across certain heights
H-h-h-how about makie it so you fall over for SHP damage if you run too fast down cliffs
a-a-and you speed up n have to regulate your speed to make sure don't fall
a-a-and you speed up n have to regulate your speed to make sure don't fall
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Phizuol
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Re: Speed limitations when travelling across certain heights
It would give a minute bonus to bow users with the high ground, that's the only silver lining I can see. Walking on slopes is already awkward enough without this.
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Archiplex
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Re: Speed limitations when travelling across certain heights
I'm not really referring to most hills and such that currently exist- most/all of these shouldn't be high enough to impact speed at all
This is specifically in mind for very high dirt walls that could slow down people whilst they travel up/down it (You know, the ones that go almost completely vertically?), which could be created artificially in pits to create an extra defensive layer for a village/home, and also do as above described- give breathing space for archers and allow them to peck down invaders in a sort of home-defense method.
It shouldn't impact the game in normal hills, just high height differences.
This is specifically in mind for very high dirt walls that could slow down people whilst they travel up/down it (You know, the ones that go almost completely vertically?), which could be created artificially in pits to create an extra defensive layer for a village/home, and also do as above described- give breathing space for archers and allow them to peck down invaders in a sort of home-defense method.
It shouldn't impact the game in normal hills, just high height differences.
Queen of a cold, dead land. Caretaker of the sprucecaps.
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Sarge
- Posts: 2059
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Re: Speed limitations when travelling across certain heights
No, just no.
factnfiction101 wrote:^I agree with this guy.