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Drowner
- Posts: 59
- Joined: Sun Jan 24, 2010 12:45 pm
Safe Zone
I really hate the idea of a safe zone in any game, however I really think there should be a dev created marketplace. Almost all games have at least one place where the community can go to trade or sell goods. Thoughts? Ideas? 
(Retired due to SoS)Drowner - Former Chieftain of Brodgar Public Iron Mine
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Rhiannon
- Posts: 541
- Joined: Wed Nov 04, 2009 3:01 am
- Location: Ravenholm
Re: Safe Zone
Well yeah, duh, you'd think if anyone was going to develope an economy/vending system (but also wanting silly grief murderers in the same game) they'd have somewhere where people could actually do it without conflict...lol The two systems just don't work in the same game without somewhere safe. But, sometimes ya just have to shrug and bow to the absurd.Drowner wrote:I really hate the idea of a safe zone in any game, however I really think there should be a dev created marketplace. Almost all games have at least one place where the community can go to trade or sell goods. Thoughts? Ideas?
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Pascal666
- Posts: 48
- Joined: Thu Jan 14, 2010 8:12 pm
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Last edited by Pascal666 on Mon Feb 13, 2012 8:17 pm, edited 1 time in total.
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Drowner
- Posts: 59
- Joined: Sun Jan 24, 2010 12:45 pm
Re: Safe Zone
A place for dueling combat only maybe.... could possibly lead into a ladder system with pvp ranksPascal666 wrote:This marketplace could be a safezone, but people are summonable for offense anyway.
As long as they cant place hearthfires there I think there's nothing wrong with it.
(Retired due to SoS)Drowner - Former Chieftain of Brodgar Public Iron Mine
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Julia
- Posts: 7
- Joined: Sat Dec 26, 2009 6:40 pm
Re: Safe Zone
I think the devs are playing god. In other words they are leaving it in our hands.
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UnrealJake
- Posts: 317
- Joined: Sat Feb 13, 2010 11:22 am
- Location: To your left, no your OTHER left.
Re: Safe Zone
Exactly, this is sandbox, if you want a safe zone, the closest you can get is making a "market place" and get some bouncers.Julia wrote:I think the devs are playing god. In other words they are leaving it in our hands.
Lothaudus wrote:D) Try and get out of the boat and be told YOU NEED SWIMMING TO CROSS DEEP WATER.
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Tower
- Posts: 85
- Joined: Thu Jan 28, 2010 1:40 am
Re: Safe Zone
Making a safe zone like described would be a good project for the new world.
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Flame
- Posts: 1834
- Joined: Thu Oct 08, 2009 5:03 pm
Re: Safe Zone
a safe zone maibe is handy, but break the Idea of the game. I didn't really understood what the hell dev thinks of this game, but the only thing sure is that "The Safety-The Dead-The War Or Peace" is all in our hands.
So i disagree the "safety place", but, wait, i DON'T disagree a Travel on a public Market.
"Travel" button, is ugly. We know, dev don't wanna keep it more. Well, i suggest this:
Crossroads will become the most important "travel" items. You can build your crossroad in your village or OUT your village (please, leave the need of the village claim to build a sign near a road O.o).
When you build a crossorad, you don't have any friend signs...but you can buy a public sign called "Market" and that sign is the same for everyone. It travel you to the Public Market, a place with walls and shops where everyone can go and..occasionally get killed, sadly. Anyway you could run with a fast travel to your fire, or vilage. (Let travel to village like is now, to let us some time to live a real life XD)
The market, of course, exist in the world, but simply you can buy the travel sign for default, when you build a crossroad.
So i disagree the "safety place", but, wait, i DON'T disagree a Travel on a public Market.
"Travel" button, is ugly. We know, dev don't wanna keep it more. Well, i suggest this:
Crossroads will become the most important "travel" items. You can build your crossroad in your village or OUT your village (please, leave the need of the village claim to build a sign near a road O.o).
When you build a crossorad, you don't have any friend signs...but you can buy a public sign called "Market" and that sign is the same for everyone. It travel you to the Public Market, a place with walls and shops where everyone can go and..occasionally get killed, sadly. Anyway you could run with a fast travel to your fire, or vilage. (Let travel to village like is now, to let us some time to live a real life XD)
The market, of course, exist in the world, but simply you can buy the travel sign for default, when you build a crossroad.
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Potjeh
- Posts: 11825
- Joined: Fri May 29, 2009 4:03 pm
Re: Safe Zone
Centralized market is a cancer on the game's economy. We need multiple markets in different regions, and dedicated merchants sailing ships or driving caravans between them.
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UnrealJake
- Posts: 317
- Joined: Sat Feb 13, 2010 11:22 am
- Location: To your left, no your OTHER left.
Re: Safe Zone
If we depend on a market put in by the Devs, then no one will go seeking villages to trade with, and no one will socialise as much, making them all more independent and a lot less fun for the people who could earn something from the trades.
Lothaudus wrote:D) Try and get out of the boat and be told YOU NEED SWIMMING TO CROSS DEEP WATER.