I was really hoping to see a "Thread and Needle" item for Wretched Gore to make the character stitch themselves back together. While the stitching is healing the wound the player should not move faster than a walk or the stitches come out and the wound stops healing.jorb wrote:
- Added new treatment "Stitch Patch", for healing Cruel Incisions & Wretched Gore
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Minion
- Posts: 71
- Joined: Tue Feb 21, 2012 1:23 pm
Re: Game Development: Bugskatchewan
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jorb
- Posts: 18715
- Joined: Fri Apr 03, 2009 7:07 am
- Location: Here, there and everywhere.
Re: Game Development: Bugskatchewan
Read the tooltip on a Bond of Blood & Soil.Sollar wrote:As a victim of mass claim trolling I love you for this. Let the decay begin. One more question. What does "presence" mean? How often does one have to pass by a claim to count as presence and prevent decay ?
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."
-- Hieromonk Seraphim Rose
-- Hieromonk Seraphim Rose
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Vigilance
- Posts: 3561
- Joined: Fri May 21, 2010 9:30 pm
- Location: fog of irrelevancy
Re: Game Development: Bugskatchewan

Wow.

"Tosak gets the guys undressed faster than their girlfriends can." -NaoWhut
http://i.imgur.com/5cQiL.png http://i.imgur.com/lYyAA.png
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dvsmasta
- Posts: 216
- Joined: Sat Jul 13, 2013 3:58 am
Re: Game Development: Bugskatchewan
Are those stat penalties scaling to how large the damage is?
Otherwise would it be better to use gauze for cruel Incisions
Otherwise would it be better to use gauze for cruel Incisions
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CaptainMidget
- Posts: 575
- Joined: Mon Aug 08, 2011 4:54 am
Re: Game Development: Bugskatchewan
I strongly disagree with the barley changes. My field could make ~71 Pumpkin Pies. Now it can make ~355.
You've dropped the amount needed way to low, I know I complained about the Barley being way too much, It should be 15 seeds. 5 is ridiculous.
Other then that, nice update.
You've dropped the amount needed way to low, I know I complained about the Barley being way too much, It should be 15 seeds. 5 is ridiculous.
Other then that, nice update.
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Winnfield
- Posts: 66
- Joined: Sun Jul 12, 2015 1:08 am
Re: Game Development: Bugskatchewan
Tool quality no longer relevant when butchering bones.

Nice update.
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Lambsauce
- Posts: 90
- Joined: Sun Mar 06, 2011 2:26 am
- Location: Birdwatchin' spot
Re: Game Development: Bugskatchewan
CaptainMidget wrote:I strongly disagree with the barley changes. My field could make ~71 Pumpkin Pies. Now it can make ~355.
You've dropped the amount needed way to low, I know I complained about the Barley being way too much, It should be 15 seeds. 5 is ridiculous.
Other then that, nice update.
And I disagree with you.
I'm here to kick ass and chew bubblegum, and I'm all out of ass
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Garfy
- Posts: 310
- Joined: Thu Jul 30, 2009 11:52 am
Re: Game Development: Bugskatchewan
I can get through 71 pumpkin pies in less than a day without going from 100% fep bonus to 90%. When your farmers have a huge field and cannot even feed a small village with it, you got a problem.CaptainMidget wrote:I strongly disagree with the barley changes. My field could make ~71 Pumpkin Pies. Now it can make ~355.
You've dropped the amount needed way to low, I know I complained about the Barley being way too much, It should be 15 seeds. 5 is ridiculous.
Other then that, nice update.
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MagicManICT
- Posts: 18435
- Joined: Tue Aug 17, 2010 1:47 am
Re: Game Development: Bugskatchewan
Just think, you can strip those fields out for something else useful.
Opinions expressed in this statement are the authors alone and in no way reflect on the game development values of the actual developers.
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RickyP602
- Posts: 280
- Joined: Sun Aug 08, 2010 9:20 pm
Re: Game Development: Bugskatchewan
fucking great shit! The barley though, so glad you changed it. Going to buy a hat!