Combat movement

The worst monsters in the Hearthlands warp the fabric of space and time...
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oONekoGami
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Joined: Wed Nov 12, 2014 1:03 am

Combat movement

Post by oONekoGami »

http://prntscr.com/8o7tia
http://prntscr.com/8o7tlh

Shouldn't the combat moves specify what the distance is? Like for example for take aim, the first i used it, an Auroch totally messed me up because when it said "at a distance" i thought it meant something like thunder in legacy.
Last edited by oONekoGami on Tue Oct 06, 2015 3:35 am, edited 1 time in total.
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MightySheep
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Re: Combat movement distance

Post by MightySheep »

oONekoGami wrote:the first i used it, an Auroch totally messed me up
well its a learning curve, just like anything else, now you know the distance
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oONekoGami
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Re: Combat movement

Post by oONekoGami »

http://prntscr.com/8o80ez
There's also the hitbox issue, what's up with this?
In the picture, the fox got blocked by a tree, and it just decided to stay there stuck, and didn't go around. Also happened with an auroch i was taming, but instead he got stuck on other stuff (1. metal stockpile 2. basalt boulder)

It made taming much easier, but I don't think it's an intended mechanic :P
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jorb
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Re: Combat movement

Post by jorb »

Arguably they should present their range in the text, yes.

Combat AI is far from perfect at this point.
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