wait, day, as in game time day or real life day?jorb wrote:One per day, indeed.
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Tonkyhonk
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Re: Game Development: Bugskatchewan
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Strandmullen
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Re: Game Development: Bugskatchewan
You make me laugh, that is pure eviljorb wrote:One per day, indeed.
I am so glad I don't have any wretched gore ... yet.
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Gabula
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Re: Game Development: Bugskatchewan
-10 agility for 1,5 months should make those sprucecaps think twice before they wrestle a boar again ![Trollface ¦]](./images/smilies/troll.gif)
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venatorvenator
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Re: Game Development: Bugskatchewan
Please stop, you're giving larpers a bad name. There's RP and there's counterproductive sadomaso larping.Lunarius_Haberdash wrote:Using Colorado's average it's 25 bushels of Barley an acre (though it can be as high as 40, in particularly fruitful years). That comes out to about 3.36 tiles per pound (or approximately 7 tiles per KG) for a 1 KG loaf of bread for 25 bushels per acre, or 2 tiles per loaf of 1kg bread on a 40 bushel an acre field.MagicManICT wrote:I can't speak for barley without looking it up (48 lbs to a bushel), but typical wheat harvests in my neck of the world is about 40 bushels (60 lbs, or 27.25 kg) per acre (4046 sq m). An acre would be around 63x64 tiles. US Ag report says barley is about 45 bushels per acre. Have fun doing the math if you want "realistic" numbers.
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In short, these new yields are STUPID, and the previous one was far more accurate. 2.5 loaves of 1kg bread per tile is just over the top.
If it helps, imagine the hearthlands' barley has a higher yield than ours due to different evolutionary lines.
Xcom wrote:Most good things last only a short time
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pimotimo
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Re: Game Development: Bugskatchewan
2 months and 9 days to heal 1 wound, maybe a bit excessive for being hit oncejorb wrote:One per day, indeed.
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jorb
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Re: Game Development: Bugskatchewan
And yet strangely this is me being merciful.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."
-- Hieromonk Seraphim Rose
-- Hieromonk Seraphim Rose
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Kelody
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Re: Game Development: Bugskatchewan
Does the quality of the stitch effect how fast it heals?jorb wrote:One per day, indeed.
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jorb
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Re: Game Development: Bugskatchewan
Yes.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."
-- Hieromonk Seraphim Rose
-- Hieromonk Seraphim Rose
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Strandmullen
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Re: Game Development: Bugskatchewan
I know, I guess you would rather have it be a permanent wound, so thanks for the mercy m'lord.jorb wrote:And yet strangely this is me being merciful.
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hazzor
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Re: Game Development: Bugskatchewan
I could not possibly disagree more if I tried, the concept of someone being able to interrupt what everyone is doing and saying "that's it, I won! start it over" is not pleasantGabula wrote:I think it's because there's no end-game goal. Take a look at Travian, in that game an event starts after the "world" has been active for a few months, in which the players rush to defeat an NPC faction, take an item from their villages and build a "World Wonder". When a faction completes a World Wonder, they win that world and the world resets and start over anew. I think Haven could use a similar mechanic.
Oh boy, here I go cheesemaking again...