Game Development: Bugskatchewan

Announcements about major changes in Haven & Hearth.
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Tonkyhonk
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Joined: Fri Sep 10, 2010 6:43 am

Re: Game Development: Bugskatchewan

Post by Tonkyhonk »

jorb wrote:One per day, indeed.
wait, day, as in game time day or real life day?
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Strandmullen
Posts: 452
Joined: Sat Mar 31, 2012 11:37 pm
Location: Sweden

Re: Game Development: Bugskatchewan

Post by Strandmullen »

jorb wrote:One per day, indeed.
You make me laugh, that is pure evil ;)
I am so glad I don't have any wretched gore ... yet.
Gabula
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Joined: Sun Aug 30, 2015 9:05 pm

Re: Game Development: Bugskatchewan

Post by Gabula »

-10 agility for 1,5 months should make those sprucecaps think twice before they wrestle a boar again ¦]
venatorvenator
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Joined: Fri Mar 07, 2014 5:59 pm

Re: Game Development: Bugskatchewan

Post by venatorvenator »

Lunarius_Haberdash wrote:
MagicManICT wrote:I can't speak for barley without looking it up (48 lbs to a bushel), but typical wheat harvests in my neck of the world is about 40 bushels (60 lbs, or 27.25 kg) per acre (4046 sq m). An acre would be around 63x64 tiles. US Ag report says barley is about 45 bushels per acre. Have fun doing the math if you want "realistic" numbers.
Using Colorado's average it's 25 bushels of Barley an acre (though it can be as high as 40, in particularly fruitful years). That comes out to about 3.36 tiles per pound (or approximately 7 tiles per KG) for a 1 KG loaf of bread for 25 bushels per acre, or 2 tiles per loaf of 1kg bread on a 40 bushel an acre field.
.
In short, these new yields are STUPID, and the previous one was far more accurate. 2.5 loaves of 1kg bread per tile is just over the top.
Please stop, you're giving larpers a bad name. There's RP and there's counterproductive sadomaso larping.

If it helps, imagine the hearthlands' barley has a higher yield than ours due to different evolutionary lines.
Xcom wrote:Most good things last only a short time
pimotimo
Posts: 157
Joined: Sun Apr 29, 2012 12:13 pm

Re: Game Development: Bugskatchewan

Post by pimotimo »

jorb wrote:One per day, indeed.
2 months and 9 days to heal 1 wound, maybe a bit excessive for being hit once
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jorb
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Re: Game Development: Bugskatchewan

Post by jorb »

And yet strangely this is me being merciful.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."

-- Hieromonk Seraphim Rose
Kelody
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Re: Game Development: Bugskatchewan

Post by Kelody »

jorb wrote:One per day, indeed.
Does the quality of the stitch effect how fast it heals?
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jorb
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Re: Game Development: Bugskatchewan

Post by jorb »

Yes.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."

-- Hieromonk Seraphim Rose
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Strandmullen
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Re: Game Development: Bugskatchewan

Post by Strandmullen »

jorb wrote:And yet strangely this is me being merciful.
I know, I guess you would rather have it be a permanent wound, so thanks for the mercy m'lord.
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hazzor
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Re: Game Development: Bugskatchewan

Post by hazzor »

Gabula wrote:I think it's because there's no end-game goal. Take a look at Travian, in that game an event starts after the "world" has been active for a few months, in which the players rush to defeat an NPC faction, take an item from their villages and build a "World Wonder". When a faction completes a World Wonder, they win that world and the world resets and start over anew. I think Haven could use a similar mechanic.
I could not possibly disagree more if I tried, the concept of someone being able to interrupt what everyone is doing and saying "that's it, I won! start it over" is not pleasant
Oh boy, here I go cheesemaking again...

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