Mapper 1.9 - UI tool for working with map fragments

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Grafbredbery
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Re: Mapper 1.7 - UI tool for working with map fragments

Post by Grafbredbery »

h3retostay wrote:Is there a way i can use already stitched maps in the program? I already marked a huge map of my area with paint but would like to stitch additional tiles onto this as I explore more...

The tiles and compiled maps are both png files but some reason the compiled map will not appear thanks in advance!


Unfortunately, the Mapper works only with original 100px tiles. The stitched map is not suitable to work when the size is extremely large. So, the better way is use your original session folders in the Mapper to viewing, editing and adding markers.
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JuroTheDragon
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Re: Mapper 1.7 - UI tool for working with map fragments

Post by JuroTheDragon »

Added overwriting tiles on merging < Tell me how to? Can't figure it out. For me doesnt't work
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Grafbredbery
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Re: Mapper 1.7 - UI tool for working with map fragments

Post by Grafbredbery »

JuroTheDragon wrote:Added overwriting tiles on merging < Tell me how to? Can't figure it out. For me doesnt't work


Just open Mapper settings, and then tick box "Overwrite tiles on merging"

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JuroTheDragon
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Re: Mapper 1.7 - UI tool for working with map fragments

Post by JuroTheDragon »

Thank you my godness :3
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JuroTheDragon
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Re: Mapper 1.7 - UI tool for working with map fragments

Post by JuroTheDragon »

Ideas to add:
1. Select/move/remove Base layer tiles
2. Lock option for markers -> Sometimes I move them by mistake.
3. Roadsign/Milestone - > Point to Point lines or multiple dots connected together. Also possibility to name them like markers and check it for milestone.
4. Markers for iron/coal/silver/gold.
5. Markers go invisible when you turn off map layers. (they are connected to base/cave layer)
6. Option to remove duplicated session map files. Something like find matches or option when loading map folder to remove sessions with less than X map tiles. I always get tons of map sessions of my base. Maybe make loading sessions to place them not overlapping each others -> 1 tile away from any other loaded session? Just hate to move them from stockpile to find that one.
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uncleseano
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Re: Mapper 1.7 - UI tool for working with map fragments

Post by uncleseano »

Is is possible to scroll left/right/up/down or do we have to zoom out and in to look around maps?

EDIT: it's the middle mouse button, damn I feel stooooooopid now
camobeast
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Re: Mapper 1.7 - UI tool for working with map fragments

Post by camobeast »

Halp! something's happening:S for some reason the program hangs on startup and doesn't load, if I replace the settings file with a fresh copy then open the program then re-input the map file location's the map loads fine but then if I close the program it will not open again
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Grafbredbery
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Re: Mapper 1.8 - UI tool for working with map fragments

Post by Grafbredbery »

Sorry for long delay. Code refactoring took longer time than expected.

Mapper updated to version 1.8
Changes:
  • Added list of all markers
  • Searching by markers, key words will be searched in all fields of the markers
  • Added locking markers
  • Now you can add your own marker types, to do it just open Mapper settings (note: all images will be fitted to 32x32 px)
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Grafbredbery
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Re: Mapper 1.7 - UI tool for working with map fragments

Post by Grafbredbery »

JuroTheDragon wrote:Ideas to add:
1. Select/move/remove Base layer tiles
2. Lock option for markers -> Sometimes I move them by mistake.
3. Roadsign/Milestone - > Point to Point lines or multiple dots connected together. Also possibility to name them like markers and check it for milestone.
4. Markers for iron/coal/silver/gold.
5. Markers go invisible when you turn off map layers. (they are connected to base/cave layer)
6. Option to remove duplicated session map files. Something like find matches or option when loading map folder to remove sessions with less than X map tiles. I always get tons of map sessions of my base. Maybe make loading sessions to place them not overlapping each others -> 1 tile away from any other loaded session? Just hate to move them from stockpile to find that one.


Thanx for your feedback :)
1,5,6 - I planned to develop improvements in handling layers to more comfortable working with fragments.
2 - implemented in 1.8
4 - so, you can add these marker types yourself :)

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algorithm
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Re: Mapper 1.8 - UI tool for working with map fragments

Post by algorithm »

Grafbredbery wrote:Sorry for long delay. Code refactoring took longer time than expected.

Mapper updated to version 1.8
Changes:
  • Added list of all markers
  • Searching by markers, key words will be searched in all fields of the markers
  • Added locking markers
  • Now you can add your own marker types, to do it just open Mapper settings (note: all images will be fitted to 32x32 px)


Great! Big THANKS for that!

P.S. Little annoying problem - it works bad with adding big layers(30k tiles) - it copying it and then nothing, but after restart this layer appears, but without zoom levels. and after merging it breaks on calculating zoom levels. So option for recalculation will be very helpfull.

P.P.S. Also option to merge session layers will be very helpfull.
algorithm wrote:Cape awarded? ;)
jorb wrote:Oh, for sure. Delivery 2022. ;)

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