Seriously,, really? This has ALWAYS been a test, that they have allowed us to keep our characters from May/June is just amazing, considering.Kyros wrote:What? Theres going to be a reset? Well now i just don't feel like playing if it's all going to up and dissapear.
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Caradon
- Posts: 347
- Joined: Tue Jul 28, 2009 6:10 pm
Re: Game Development: Combat System
Trolls- Dont argue with it, Don't reason with it, Just DOMINATE! Southpark S10-E5
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Devour
- Posts: 326
- Joined: Mon Jun 01, 2009 10:13 am
Re: Game Development: Combat System
And I suspect we'll get another character and map reset come character LP gain change.Caradon wrote:Seriously,, really? This has ALWAYS been a test, that they have allowed us to keep our characters from May/June is just amazing, considering.Kyros wrote:What? Theres going to be a reset? Well now i just don't feel like playing if it's all going to up and dissapear.
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Potjeh
- Posts: 11825
- Joined: Fri May 29, 2009 4:03 pm
Re: Game Development: Combat System
OK, my first feedback on the new combat system: it's cluttered. Seems like a lot of it is redundant, should be just a couple of buttons for offence/defence. Also, I think it would be more interesting if special moves are about buffs/debuffs/removing debuffs.
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DeadlyPencil
- Posts: 924
- Joined: Sat Nov 21, 2009 12:17 am
Re: Game Development: Combat System
animals do quite a bit of damage now, a cow did 135 damage to me (i dont have armour on my nooby). has anyone fought a herd of cows with their main and seen what happens?
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loftar
- Posts: 9096
- Joined: Fri Apr 03, 2009 7:05 am
- Location: Your character database
Re: Game Development: Combat System
Yes, that is already planned. I'll just have to implement a way to be able to place buffs on individual fighting relations first.Potjeh wrote:Also, I think it would be more interesting if special moves are about buffs/debuffs/removing debuffs.
"Object-oriented design is the roman numerals of computing." -- Rob Pike
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Potjeh
- Posts: 11825
- Joined: Fri May 29, 2009 4:03 pm
Re: Game Development: Combat System
Dunno, I actually think that it would be better if the (de)buffs weren't per individual combat relation, so they're useful for team tactics.
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NaoWhut
- Posts: 4852
- Joined: Sun Aug 30, 2009 11:55 pm
- Location: |.
Re: Game Development: Combat System
I like the new combat, possible to
survive with 100 UA vs 300 UA if
you're smart, However i miss my
ranged weapons being of any use
at all. Since their damage wasn't
modified i can't do much to anyone
past unarmored with any ranged
weapon at all.
Using the new system it's possible
to get away from far stronger
players by running, sliding, and
getting to the nearest river to cross
and gain a sufficient lead on the
attacker. Given there's only one
attacker...
survive with 100 UA vs 300 UA if
you're smart, However i miss my
ranged weapons being of any use
at all. Since their damage wasn't
modified i can't do much to anyone
past unarmored with any ranged
weapon at all.
Using the new system it's possible
to get away from far stronger
players by running, sliding, and
getting to the nearest river to cross
and gain a sufficient lead on the
attacker. Given there's only one
attacker...


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Wolfang
- Posts: 1255
- Joined: Sat Feb 06, 2010 2:26 pm
Re: Game Development: Combat System
yeah ranged weapons should become easier to use against other players...
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NaoWhut
- Posts: 4852
- Joined: Sun Aug 30, 2009 11:55 pm
- Location: |.
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jorb
- Posts: 18715
- Joined: Fri Apr 03, 2009 7:07 am
- Location: Here, there and everywhere.
Re: Game Development: Combat System


Pine and hazel.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."
-- Hieromonk Seraphim Rose
-- Hieromonk Seraphim Rose
