Yes I was thinking the same, it's much simpler to implement. And maybe restrict that to sting/swords only.rye130 wrote:I think the solution to that should probably be moves that have a penetration built in, not percentage based armors.Gabula wrote:Thing is, only Chop will damage you in full armor
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venatorvenator
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Re: Rebalancing armour and damage
Xcom wrote:Most good things last only a short time
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bojackson
- Posts: 152
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Re: Rebalancing armour and damage
Concerning agi penalty, maybe a new skill like "Armor training"? Just a skill we buy with lp to help w agi debuffs, I dunno Just thinking.
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I also support the idea of armor pen, or something at least to keep unarmed combat useful in pvp.
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I also support the idea of armor pen, or something at least to keep unarmed combat useful in pvp.
Ohhh that's how I make a sig, cool