Jordan try this https://dl.dropboxusercontent.com/u/371 ... _trash.zip whether it helps with fps.
It's beehives and stockpiles with animation disabled.
Unpack so the 'res' folder is inside the client folder.
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romovs
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- Location: The Tabouret
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Carebear
- Posts: 101
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Re: Why is the game a laggy shitheap
Please tell me you are adding this to the next release of Amber client?romovs wrote:Jordan try this https://dl.dropboxusercontent.com/u/371 ... _trash.zip whether it helps with fps.
It's beehives and stockpiles with animation disabled.
Unpack so the 'res' folder is inside the client folder.
Harvesting carrots
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jordancoles
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Re: Why is the game a laggy shitheap
Here is my entire render arearomovs wrote:Jordan try this https://dl.dropboxusercontent.com/u/371 ... _trash.zip whether it helps with fps.
It's beehives and stockpiles with animation disabled.
Unpack so the 'res' folder is inside the client folder.

Rendered: 1382+61(2723)
FPS: 38
With OBS running I get
Rendered: 1382+61(2723)
FPS: 15
Check out my pro-tips threadDuhhrail wrote:No matter how fast you think you can beat your meat, Jordancoles lies in the shadows and waits to attack his defenseless prey. (tl;dr) Don't afk and jack off.

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loftar
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Re: Why is the game a laggy shitheap
I do think I said rather explicitly that I'd like the idle counters as well. ^^jordancoles wrote:Without OBS standing at the idol with 1 beehive in render
Rendered: 896+27(900)
FPS: 75
In my plot with 23 beehives in render + 2 trash stockpiles
Rendered: 1,402+49(2,691)
FPS: 37
Also, is this still without shadows?
"Object-oriented design is the roman numerals of computing." -- Rob Pike
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romovs
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Re: Why is the game a laggy shitheap
So just disabling animation doesn't help much it seems.
Just unzip it and place the 'res' folder within the client folder.
But it doesn't seem to help much unfortunately.
You can use it right now, it doesn't require updating the client and should work with any client which supports custom resources.Carebear wrote:Please tell me you are adding this to the next release of Amber client?romovs wrote:Jordan try this https://dl.dropboxusercontent.com/u/371 ... _trash.zip whether it helps with fps.
It's beehives and stockpiles with animation disabled.
Unpack so the 'res' folder is inside the client folder.
Just unzip it and place the 'res' folder within the client folder.
But it doesn't seem to help much unfortunately.
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jordancoles
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Re: Why is the game a laggy shitheap
Idle sits at 0% unless I'm using my second monitor then it raises to like (90%, 0% idle) and fps drops to 4-5 because I guess that means the game isn't the main window at the timeloftar wrote:I do think I said rather explicitly that I'd like the idle counters as well. ^^jordancoles wrote:Without OBS standing at the idol with 1 beehive in render
Rendered: 896+27(900)
FPS: 75
In my plot with 23 beehives in render + 2 trash stockpiles
Rendered: 1,402+49(2,691)
FPS: 37
And yes this is with shadows turned off
Last edited by jordancoles on Fri Oct 09, 2015 11:16 pm, edited 1 time in total.
Check out my pro-tips threadDuhhrail wrote:No matter how fast you think you can beat your meat, Jordancoles lies in the shadows and waits to attack his defenseless prey. (tl;dr) Don't afk and jack off.

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loftar
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Re: Why is the game a laggy shitheap
There are two idle meters, though, and it's fairly important to know each individually.jordancoles wrote:Idle sits at 0%
"Object-oriented design is the roman numerals of computing." -- Rob Pike
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jordancoles
- Posts: 14168
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Re: Why is the game a laggy shitheap
Yes, it says FPS: 15 (0%, 0% idle) and unless I'm tabbed out of the main game screen it stays that way regardlessloftar wrote:There are two idle meters, though, and it's fairly important to know each individually.jordancoles wrote:Idle sits at 0%
Also it might be important to note that I have 55mbs download and 5mbs upload speed atm
It usually sits around 7-10 upload as I'm paying for 10
Check out my pro-tips threadDuhhrail wrote:No matter how fast you think you can beat your meat, Jordancoles lies in the shadows and waits to attack his defenseless prey. (tl;dr) Don't afk and jack off.

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loftar
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Re: Why is the game a laggy shitheap
I do have to say it's really quite weird for both to be zero. If one is zero, the other one should be held up waiting for it, making it non-zero.
Moreover, though, my rig as by all reasonable accounts worse than yours (Core i5 2400, nVidia GF 560), and I have better performance than that, so something is clearly weird, but it is a good question just what.
If only to rule something out, are you using 32-bit Java? if so, please try and upgrade to 64-bit Java and see if that makes a difference. While the bitness shouldn't make a difference in and of itself, rumors are that 32-bit Java only uses the tier-1 JIT by default when running on Windows, and that could certainly make a difference.
Moreover, though, my rig as by all reasonable accounts worse than yours (Core i5 2400, nVidia GF 560), and I have better performance than that, so something is clearly weird, but it is a good question just what.
If only to rule something out, are you using 32-bit Java? if so, please try and upgrade to 64-bit Java and see if that makes a difference. While the bitness shouldn't make a difference in and of itself, rumors are that 32-bit Java only uses the tier-1 JIT by default when running on Windows, and that could certainly make a difference.
"Object-oriented design is the roman numerals of computing." -- Rob Pike
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jordancoles
- Posts: 14168
- Joined: Sun May 29, 2011 6:50 pm
- Location: British Columbia, Canada
Re: Why is the game a laggy shitheap
I will check my java type nowloftar wrote:I do have to say it's really quite weird for both to be zero. If one is zero, the other one should be held up waiting for it, making it non-zero.
Moreover, though, my rig as by all reasonable accounts worse than yours (Core i5 2400, nVidia GF 560), and I have better performance than that, so something is clearly weird, but it is a good question just what.
If only to rule something out, are you using 32-bit Java? if so, please try and upgrade to 64-bit Java and see if that makes a difference. While the bitness shouldn't make a difference in and of itself, rumors are that 32-bit Java only uses the tier-1 JIT by default when running on Windows, and that could certainly make a difference.
Also, didn't expect to see you lol
https://youtu.be/DNdyddmhIUk
As you can see I also get audio lag
Sucks you came for this issue instead of for a bug report
Check out my pro-tips threadDuhhrail wrote:No matter how fast you think you can beat your meat, Jordancoles lies in the shadows and waits to attack his defenseless prey. (tl;dr) Don't afk and jack off.
