I can't count how many times my character has shimmied up against a cliff wall instead of climbing up it
This is very dangerous in both pve and pvp... Run into a cliff expecting to go up only to be met by an unpassable wall
Please look into how ridges and your character interact because I am getting clipped on even completely flat walls
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jordancoles
- Posts: 14168
- Joined: Sun May 29, 2011 6:50 pm
- Location: British Columbia, Canada
Improve ridges
Check out my pro-tips threadDuhhrail wrote:No matter how fast you think you can beat your meat, Jordancoles lies in the shadows and waits to attack his defenseless prey. (tl;dr) Don't afk and jack off.

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Sever
- Posts: 723
- Joined: Fri Aug 28, 2009 8:38 pm
- Location: Elsewhere
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Shiala
- Posts: 100
- Joined: Mon Sep 09, 2013 5:27 pm
Re: Improve ridges
Yeah I've had my butt kicked by a couple of boars and a badger because of that.jordancoles wrote:I can't count how many times my character has shimmied up against a cliff wall instead of climbing up it
This is very dangerous in both pve and pvp... Run into a cliff expecting to go up only to be met by an unpassable wall
Please look into how ridges and your character interact because I am getting clipped on even completely flat walls
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Sevenless
- Posts: 7704
- Joined: Fri Mar 04, 2011 3:55 am
- Location: Canada
Re: Improve ridges
Would it be better to have a character always jump down a click anytime you double click against it? I'm personally thinking it would, which a little "pathfinding" could probably make happen in 95% of cases.
Lucky: haven is so quirky
Lucky: can be so ugly, can be so heartwarming
Sevenless: it is life
The Art of Herding
W16 Farmer's Almanac
W16 Casting Rod Cheatsheet
Explanation of the logic behind the cooking system
Lucky: can be so ugly, can be so heartwarming
Sevenless: it is life
The Art of Herding
W16 Farmer's Almanac
W16 Casting Rod Cheatsheet
Explanation of the logic behind the cooking system
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jordancoles
- Posts: 14168
- Joined: Sun May 29, 2011 6:50 pm
- Location: British Columbia, Canada
Re: Improve ridges
YesSevenless wrote:Would it be better to have a character always jump down a click anytime you double click against it? I'm personally thinking it would, which a little "pathfinding" could probably make happen in 95% of cases.
There isn't much point to shimmying against the ridge
It's neat, but really no point
You can always go up or down
Check out my pro-tips threadDuhhrail wrote:No matter how fast you think you can beat your meat, Jordancoles lies in the shadows and waits to attack his defenseless prey. (tl;dr) Don't afk and jack off.

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MightySheep
- Posts: 2535
- Joined: Fri Jul 22, 2011 1:18 pm
Re: Improve ridges
+1 got mauled hard by a bear earlier because of this
I actually accounted for retarded cliffs and picked the most flat area and threw up defences before climbing but still managed to do shimmy thing and got mauled in the ass after I already climbed up
I actually accounted for retarded cliffs and picked the most flat area and threw up defences before climbing but still managed to do shimmy thing and got mauled in the ass after I already climbed up
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Shiala
- Posts: 100
- Joined: Mon Sep 09, 2013 5:27 pm
Re: Improve ridges
Yeah that's because of how the ridge tiles work. The top and bottom are the same tile so if it can hit you at one spot it can hit at the other too.
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jorb
- Posts: 18715
- Joined: Fri Apr 03, 2009 7:07 am
- Location: Here, there and everywhere.
Re: Improve ridges
That'd be nice, but, also, play around it. You know this is a thing.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."
-- Hieromonk Seraphim Rose
-- Hieromonk Seraphim Rose
