Eat all

Thoughts on the further development of Haven & Hearth? Feel free to opine!
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FrisianDude
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Joined: Mon Feb 08, 2010 1:03 am

Eat all

Post by FrisianDude »

Simple. If someone has multiple items of the same type, it'd be great if they could eat it all in one go. Especially the case for starving noobs who have just plucked an entire inventory full of apples.

Speaking of which, why does a character stop picking after one apple, yet quickly fills up the inventory with branches? Seemed so illogical to me.

(By the way, if there is something similar, I did try to search, but it simply said my terms were too common. :?)
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kaka
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Location: Château de Gâteau

Re: Eat all

Post by kaka »

FrisianDude wrote:Speaking of which, why does a character stop picking after one apple, yet quickly fills up the inventory with branches?
Yeah, not only that; I'm also pretty sure picking branches is quicker than picking leaves.
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Onionfighter
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Location: Mordor

Re: Eat all

Post by Onionfighter »

The ability to select multiple inventory of the same type to interact with would be helpful for this, and would apply to more situations.
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warrri
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Joined: Fri Aug 28, 2009 5:55 pm

Re: Eat all

Post by warrri »

Convince Pacho to modify his client then.
The world I love The tears I drop To be part of The wave can't stop
Ever wonder if it's all for you
The world I love The trains I hop To be part of The wave can't stop
Come and tell me when it's time to
Lexi
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Joined: Wed Feb 03, 2010 9:27 am

Re: Eat all

Post by Lexi »

Even better, make same quality items stack. Even if its only in groups of ten.
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Peter
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Re: Eat all

Post by Peter »

Lexi wrote:Even better, make same quality items stack. Even if its only in groups of ten.

This would be more convenient; however, storage space is part of the balance system. I understand that we will see a future system that is more representational.
Surprise.

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