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Avu
- Posts: 3000
- Joined: Sat Oct 31, 2009 1:00 pm
Re: Rebalancing the curiosity system
Not that many farmed curios.
"Since all men count themselves righteous, and since
no righteous man raises his hand against the innocent,
a man need only strike another to make him evil."
no righteous man raises his hand against the innocent,
a man need only strike another to make him evil."
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CaptainMidget
- Posts: 575
- Joined: Mon Aug 08, 2011 4:54 am
Re: Rebalancing the curiosity system
Tbh I get the feeling that if you are setup in your established hermatige or village a month or so into the world, then you probably have a stockpile of curios. If your main character dies, or an alt, its easier to catch up. Raising skills early is very easy, so I feel that the slowness of the curio system at the moment is a way to let those who've perished close the gap rather then having the gap widen. We dont need more LP then we are getting atm imo. I dont think anyone will be capping any of their "production" skills any time soon with the way quality is going.
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molenga
- Posts: 360
- Joined: Wed Feb 25, 2015 7:00 pm
Re: Rebalancing the curiosity system
Maybe the solution is to broaden the curio table so that we can fit more curiosities in if we have enough attention for them and create a LOT more of these high study-time/low LP yield curios so that we have more variety to be able to fill in those slots.
Also, adding some more high yield/low study-time curios such as the dragonflies, these would obviously be much fewer than the low yield curios, which would let us study a big amount of crappy curios and a few good ones.
I don´t have a problem with the LP gain being slower, but the way it is now is way too slow imho.
Also, adding some more high yield/low study-time curios such as the dragonflies, these would obviously be much fewer than the low yield curios, which would let us study a big amount of crappy curios and a few good ones.
I don´t have a problem with the LP gain being slower, but the way it is now is way too slow imho.