Can't destory cellars

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algorithm
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Joined: Thu Aug 13, 2015 2:17 pm

Re: Can't destory cellars

Post by algorithm »

Leafstab wrote:Had a house over bloodstone no bloodstone rocks
Got feldspar most likely you are given the nearest stone node like old haven.
Built a house over black coal coal rocks
thx!
algorithm wrote:Cape awarded? ;)
jorb wrote:Oh, for sure. Delivery 2022. ;)
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MagicManICT
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Joined: Tue Aug 17, 2010 1:47 am

Re: Can't destory cellars

Post by MagicManICT »

You know, if it is implemented that a cellar can be destroyed, it could be done so that only the door breaks and the cellar is no longer accessible until a new door is built and you can't dig out any more rocks. It's good to mention this as a design pitfall, but don't get all up in arms over it as "it's going to happen." (at least that's how I read that post)
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Luckdemon
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Re: Can't destory cellars

Post by Luckdemon »

I don't care about contents or materials, just the color is hideous. I want to be able to change the color of objects after they're made.
Alternatively breaking the cellar door but keeping the cellar, or even just nuking the cellar but not allowing people to take more coal rocks out of it.
jorb wrote:Figured it was just A FUKKEN SPRUCE CAP! ¦]
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Granger
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Re: Can't destory cellars

Post by Granger »

The option to remodel would be nice, I would prefer if it could be targeted to individual components.
⁎ Mon Mar 22, 2010 ✝ Thu Jan 23, 2020
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jorb
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Re: Can't destory cellars

Post by jorb »

Can't think of a well-defined and easy implementation that allows for this without making it possible to trap people inside cellars by removing the door while they are in it.

Won't fix.
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Leafstab
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Re: Can't destory cellars

Post by Leafstab »

jorb wrote:Can't think of a well-defined and easy implementation that allows for this without making it possible to trap people inside cellars by removing the door while they are in it.

Won't fix.
Just make it so you need to build a ram indoors to ram the cellar ¦]
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Jackwolf
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Re: Can't destory cellars

Post by Jackwolf »

Or make it so that they can still use the Stairs Up to get out of the cellar per normal, just there's no door anymore to go down.

If it uses the cellar door as a way point of sorts, then just have it tie to the front door if no cellar door is found.
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