Your playtime is showing.sabinati wrote:high cost skill? it's like 1500 lp.
-
Winterbrass
- Posts: 367
- Joined: Thu Jan 07, 2010 6:12 pm
Re: More boats
jorb wrote:Haven aims to be hardcore.
-
Jackard
- Posts: 8849
- Joined: Sun Jul 12, 2009 6:07 am
- Location: fucking curios how do they work
-
sabinati
- Posts: 15527
- Joined: Mon Jul 13, 2009 4:25 am
- Location: View active topics
Re: More boats
seriously it's like an hour
-
Bjørn
- Posts: 32
- Joined: Sat Dec 05, 2009 8:40 pm
Re: More boats
An hour of grind. Also, there are other skills needed on the road to wheelmaking.
(Plus, it doesn't make fucking sense. Boat ≠ Wheel)
(Plus, it doesn't make fucking sense. Boat ≠ Wheel)
-
ryuzaki123
- Posts: 57
- Joined: Thu Feb 04, 2010 9:14 pm
Re: More boats
Bjørn wrote:An hour of grind. Also, there are other skills needed on the road to wheelmaking.
(Plus, it doesn't make fucking sense. Boat ≠ Wheel)
If ya dont like the game then leave... less lag... =D
Woot~ No siggy~ ... haha ... =D
-
Zirikana
- Posts: 284
- Joined: Sat Jan 30, 2010 7:36 pm
Re: More boats
I love the idea of having varying degrees of boats, from a bundle of twigs fashioned into a rudimentary raft that falls apart after fifteen minutes, all the way up to a massive trading galleon or riverboat that takes a whole crew of people to get moving but can move a metric crapton of materials a long distance. (oh yeah, and the cannons.... big fat +1 on cannons
)
I think an interesting point is that travel can be thought of as a resource like anything else. Part of what really drew me to this game is the idea that you start out with a loaf of bread, a useless fishing rod, and a torch, and you've got to work towards and earn (or steal
) every single thing you get from then on. I think the capability for travel should be much the same.
Who knows, maybe some enterprising coastal villiage could set up a kind of ferry service if the new map is particularly large?
I think an interesting point is that travel can be thought of as a resource like anything else. Part of what really drew me to this game is the idea that you start out with a loaf of bread, a useless fishing rod, and a torch, and you've got to work towards and earn (or steal
Who knows, maybe some enterprising coastal villiage could set up a kind of ferry service if the new map is particularly large?
"Bein' a minotaur is a lot like bein' a regular human except moo" - J. Rowland
-
vikingdragons
- Posts: 389
- Joined: Tue Feb 02, 2010 10:59 pm
- Location: all your base are belong to us
Re: More boats
i think a raft should be available from the start, and the dogout/canoe thingy after you can cut down trees, the carve a log into one. that would be epic
"A word to the wise ain't necessary. It's the stupid ones that need the advice." -Bill Cosby
-
Kiwi
- Posts: 135
- Joined: Sat Feb 06, 2010 2:45 am
Re: More boats
Cannons? CANNONS? We would need gunpowder first -_-. Stick with the era here.
-
Zirikana
- Posts: 284
- Joined: Sat Jan 30, 2010 7:36 pm
Re: More boats
I know, i know, you're right ... but part of my overcaffeinated brain wants to think about "tree-trunk cannons", and imagine trading with eastern cultures for gunpowder .... ugh, no, bad brain, stop that!
(although the mental image of a rough hewn wooden dinghy listing over with a huge tree-trunk cannon hanging off the side and a pile of iron cannonballs next to it, and some poor shmuck sitting there rowing the thing, now that just brightened up my whole evening!)
(although the mental image of a rough hewn wooden dinghy listing over with a huge tree-trunk cannon hanging off the side and a pile of iron cannonballs next to it, and some poor shmuck sitting there rowing the thing, now that just brightened up my whole evening!)
"Bein' a minotaur is a lot like bein' a regular human except moo" - J. Rowland
-
Nobody
- Posts: 194
- Joined: Fri Jan 22, 2010 2:30 am
Re: More boats
I have a suggestion on the topic.
Fishnet. Is made of any strings, requires a lot of them for net production and sewing skill. Occupies 2 * 2 spaces in the inventory, or for example 2 * 3.
Used just like a fishing rod. You throws the net and wait for some time (player himself can decide how long to fish and when to stop, the longer a player stood and fished, the more the catch), then opens a "window" of what you caught. Looks like a window of open chest for example, it is your catch. From it we can take the fish that we need (for example, only good q) and placed in your inventory. If you close the catch window, the other fish will be automatically dropped overboard. It would be nice to add a little extra objects, which can be caught. Algae, mussels (pearls!), something else.
The "changing places" option in the transport. Used when a person sits inside the transport and right-click on. If a person wants to take the seat on which somebody has already sitting, he will be asked "whether he wants to change places." Just like at the invitation to the party. If yes, then the two men switch places. Very useful not to moor to the shore and not out of the boat. It would be nice also to add such a menu when boarding the transport, when a person stands on the shore.
The fishing schooner. 2-3 times bigger than an ordinary boat, a very slow speed of movement. Can not be lifted and should be moored at the dock (recent thread about the docks). It has 4 seats for passengers. The first - the skipper, he controls the movement of the boat. 2, 3 places - along the sides of the boat, and 4 - in the stern, these three places for the fishermen. From these places you can throw a fishing net.
And now the essence of the idea.
Boat can be one-man operation. Player first removes the boat away from shore (the farther from shore, the greater the chance to catch a fish), and then took place of the fisherman (changing places). From this place he throws a fishing net and waiting just like as if he had been fishing near the shore. The only difference in the quality of fish in comparison with fishing from the shore. But if while at least one person fishing boat moves, the catch increased by 2-3 times. And if nets are kept by three people, then the catch can be just great, and enough to feed a small village, as the catch is limited only by the amount of free space in the inventory of fishermen.
I think that this will only increase the importance of teamwork and help those who settled near the lake but far from the places where a lot of food, it also will enjoy all those keen on marine issues.. And by the way, would do well to think the production of pearl jewelry.
/discuss
Fishnet. Is made of any strings, requires a lot of them for net production and sewing skill. Occupies 2 * 2 spaces in the inventory, or for example 2 * 3.
Used just like a fishing rod. You throws the net and wait for some time (player himself can decide how long to fish and when to stop, the longer a player stood and fished, the more the catch), then opens a "window" of what you caught. Looks like a window of open chest for example, it is your catch. From it we can take the fish that we need (for example, only good q) and placed in your inventory. If you close the catch window, the other fish will be automatically dropped overboard. It would be nice to add a little extra objects, which can be caught. Algae, mussels (pearls!), something else.
The "changing places" option in the transport. Used when a person sits inside the transport and right-click on. If a person wants to take the seat on which somebody has already sitting, he will be asked "whether he wants to change places." Just like at the invitation to the party. If yes, then the two men switch places. Very useful not to moor to the shore and not out of the boat. It would be nice also to add such a menu when boarding the transport, when a person stands on the shore.
The fishing schooner. 2-3 times bigger than an ordinary boat, a very slow speed of movement. Can not be lifted and should be moored at the dock (recent thread about the docks). It has 4 seats for passengers. The first - the skipper, he controls the movement of the boat. 2, 3 places - along the sides of the boat, and 4 - in the stern, these three places for the fishermen. From these places you can throw a fishing net.
And now the essence of the idea.
Boat can be one-man operation. Player first removes the boat away from shore (the farther from shore, the greater the chance to catch a fish), and then took place of the fisherman (changing places). From this place he throws a fishing net and waiting just like as if he had been fishing near the shore. The only difference in the quality of fish in comparison with fishing from the shore. But if while at least one person fishing boat moves, the catch increased by 2-3 times. And if nets are kept by three people, then the catch can be just great, and enough to feed a small village, as the catch is limited only by the amount of free space in the inventory of fishermen.
I think that this will only increase the importance of teamwork and help those who settled near the lake but far from the places where a lot of food, it also will enjoy all those keen on marine issues.. And by the way, would do well to think the production of pearl jewelry.
/discuss