Buggy Roads: Signpost not working

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maze
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Buggy Roads: Signpost not working

Post by maze »

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Image

Using travel on the sign post it does the full 100%.
and nothing.
We dont teleport or anything.

no way laid.

we can follow em~
but cant travel on them~ :(


then we moved it...

this path just does not work...its not blocked or it would give us waylaid....

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rye130
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Re: Signpost not working

Post by rye130 »

I've told loftar about this before. He said he'd need to put more debugging info for roads in. Not sure if he's made any progress with it since then.
Biddas
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Re: Signpost not working

Post by Biddas »

is this going to be fixed?because i'm really can't understand what to do with this signs ......
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jorb
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Re: Signpost not working

Post by jorb »

Will look at it.
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rye130
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Re: Signpost not working

Post by rye130 »

Biddas wrote:is this going to be fixed?because i'm really can't understand what to do with this signs ......
The temporary fix we found was to break the 3rd road sign so that the trail was really short. This allowed us to port and become waylaid. Then using the waylaid buff we were able to port to the end of our trails.
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jorb
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Re: Signpost not working

Post by jorb »

Implementing some debug c0dez for this tonight. Made this a sticky in the meanwhile.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."

-- Hieromonk Seraphim Rose
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Onep
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Re: Signpost not working

Post by Onep »

From: viewtopic.php?f=47&t=44246
jorb wrote:I'm not sure I understand. The anthill interrupted you when you were travelling west. Passing it manually and jumping on the next roadsign gave you an hourglass ticking up to 90% only to then abort without anything happening? You can no longer use the road at all?
Yes that is correct. But after that I was able to use the road to travel back east to the beginning of the road. At the beginning I attempted to go back west, but it would only tick to 90% and fail to travel.
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We call it simply, Russian soul.”

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Robben_DuMarsch
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Re: Signpost not working

Post by Robben_DuMarsch »

This doesn't seem to be an anthill problem - I had the same thing happen to me on a road after being waylaid by a stone stockpile.
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Robben_DuMarsch
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Re: Signpost not working

Post by Robben_DuMarsch »

Now it happens independently of any obstruction or waylay, the road just refuses to let you travel down it.

Spent about an hour trying to find a workaround - The earlier post in this thread didn't work, nor did destroying and rebuilding the X-Road, destroying segments of the road and making a milestone, laying an additional road that channels in, etc etc. Absolutely no clue how to work around this, it it's possible. If anyone else has been able to solve this, I would like to hear how.
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Marksman
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Re: Buggy Roads: Signpost not working

Post by Marksman »

I found that initial roadpost not teleport if it have only one secondary roadpost in sequence.
Build more than one secondary roadpost in sequence and you can teleport.

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