teleportation
in the future will there be a quick way to teleport to a allied town such as oathing? road signs just arnt cutting it.
feedback would be nice just no R00D comments please
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spawningmink
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Roads & Teleportation
ChildhoodObossite wrote:I actually lowkey admire Frosty, sometimes he can be a really cool guy
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jorb
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Re: question aswell as food for thought
Road signs will have to cut it. #yes
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."
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-- Hieromonk Seraphim Rose
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jorb
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Re: question aswell as food for thought
Also, again,
Don't just call your threads "thoughts". Describe the actual subject. Fixed it for you.The Rules wrote:Title your threads properly. Condense the main idea of your post into one phrase or sentence and use that for the title. Poorly named threads will be moderated.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."
-- Hieromonk Seraphim Rose
-- Hieromonk Seraphim Rose
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Lunarius_Haberdash
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Re: Roads & Teleportation
spawningmink wrote:teleportation
in the future will there be a quick way to teleport to a allied town such as oathing? road signs just arnt cutting it.
feedback would be nice just no R00D comments please
Well maintained roads are the sign of an advanced civilization, or one foolish enough to provide guides for raiders to follow.
There is no safety, there is only the road.
jorb: I don't want *your* money. You are rude and boring. Go away.
Sevenless: We already know real life has some pretty shitty game mechanics, it's why we're here instead.
Avu: The end is near it has finally come to pass: I agree with Lunarius...
Shubla: There are also other reasons to play this game than to maximize your stat gain.
Sevenless: We already know real life has some pretty shitty game mechanics, it's why we're here instead.
Avu: The end is near it has finally come to pass: I agree with Lunarius...
Shubla: There are also other reasons to play this game than to maximize your stat gain.
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Sever
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Re: Roads & Teleportation
The pros and cons of roadsign teleportation were dscussed thoroughly, and the consequences were found to quite heavily outweigh the advantages. Moving vast distances in an instant should never be as trivial as it once was.spawningmink wrote:teleportation
in the future will there be a quick way to teleport to a allied town such as oathing? road signs just arnt cutting it.
feedback would be nice just no R00D comments please
Come back two hours earlier.
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Lunarius_Haberdash
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Re: Suckling's Maws, Grape Vines, Cattle, Cheese and Rings
Travel bitches... Just fucking suck it up and travel. It's risky, it's dangerous, and that's what trade is and should be. An investment of time for valuable consideration.Sevenless wrote:@ garfy I feel that argument just means we shouldn't have any system relying on the average quality. The fact that both tools and curios do is a little harsh. We also need some method of trading, the road concept is not cutting it. If we don't want to allow hearthlings to teleport everywhere, it's time to start talking some method of distance trading (aka mail). Hearthling magic it up, give it a cost, but we need it.
Jorb already said that roads are going to have to cut it.
Adjust.
jorb: I don't want *your* money. You are rude and boring. Go away.
Sevenless: We already know real life has some pretty shitty game mechanics, it's why we're here instead.
Avu: The end is near it has finally come to pass: I agree with Lunarius...
Shubla: There are also other reasons to play this game than to maximize your stat gain.
Sevenless: We already know real life has some pretty shitty game mechanics, it's why we're here instead.
Avu: The end is near it has finally come to pass: I agree with Lunarius...
Shubla: There are also other reasons to play this game than to maximize your stat gain.
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Sevenless
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Re: Suckling's Maws, Grape Vines, Cattle, Cheese and Rings
Not worth the risk and effort to trade with anyone beyond an hour travel. So trade just doesn't happen for the most part. This is adjusting playstyle to meet the current mechanics, as a result trade barely exists outside small amounts of local trading.Lunarius_Haberdash wrote:Travel bitches... Just fucking suck it up and travel. It's risky, it's dangerous, and that's what trade is and should be. An investment of time for valuable consideration.Sevenless wrote:@ garfy I feel that argument just means we shouldn't have any system relying on the average quality. The fact that both tools and curios do is a little harsh. We also need some method of trading, the road concept is not cutting it. If we don't want to allow hearthlings to teleport everywhere, it's time to start talking some method of distance trading (aka mail). Hearthling magic it up, give it a cost, but we need it.
Jorb already said that roads are going to have to cut it.
Adjust.
Roads would be fine, but they need improved protections. If I make a road, anyone can come around and destroy it with zero cost. No point building grand highways if they're so easy to destroy.
Lucky: haven is so quirky
Lucky: can be so ugly, can be so heartwarming
Sevenless: it is life
The Art of Herding
W16 Farmer's Almanac
W16 Casting Rod Cheatsheet
Explanation of the logic behind the cooking system
Lucky: can be so ugly, can be so heartwarming
Sevenless: it is life
The Art of Herding
W16 Farmer's Almanac
W16 Casting Rod Cheatsheet
Explanation of the logic behind the cooking system
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Procne
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Re: Suckling's Maws, Grape Vines, Cattle, Cheese and Rings
You could vclaim them and build walls on boths sides of the roadSevenless wrote:Roads would be fine, but they need improved protections. If I make a road, anyone can come around and destroy it with zero cost. No point building grand highways if they're so easy to destroy.
Although I wonder - if you build a wall around the small roadsign - does it stop you from travelling? Or would you have to obstruct the golden arrow location (that is chosen when erecting the sign, and which is used as waypoint when you follow the signs)?
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Avu
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Re: Suckling's Maws, Grape Vines, Cattle, Cheese and Rings
Even if you do this there's no way to wall check since roads bypass the walking. And a ram without a wall check is basically free breech. We need a better system.
"Since all men count themselves righteous, and since
no righteous man raises his hand against the innocent,
a man need only strike another to make him evil."
no righteous man raises his hand against the innocent,
a man need only strike another to make him evil."
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Procne
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Re: Suckling's Maws, Grape Vines, Cattle, Cheese and Rings
Well, the attacker has to build the ram and probably guard it a bit. If they succeed they get what? The road is broken for a moment, which can be easily fixed. A lot of effort for minor damage.Avu wrote:Even if you do this there's no way to wall check since roads bypass the walking. And a ram without a wall check is basically free breech. We need a better system.
What would be the bigger problem is the fact attackers could place obstacles and hunt people who are pulled out of the hyperspace...