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Avu
- Posts: 3000
- Joined: Sat Oct 31, 2009 1:00 pm
Re: New Brodgar Peace Treaty
Except the past has proven good will is not shield against game mechanics. It's simply easier to steal, destroy and murder than it is to build and punish those that do.
"Since all men count themselves righteous, and since
no righteous man raises his hand against the innocent,
a man need only strike another to make him evil."
no righteous man raises his hand against the innocent,
a man need only strike another to make him evil."
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Zeler
- Posts: 1484
- Joined: Thu Apr 14, 2011 2:09 pm
Re: New Brodgar Peace Treaty
Wasn't it like that in the pre-feudal times too?Avu wrote:Except the past has proven good will is not shield against game mechanics. It's simply easier to steal, destroy and murder than it is to build and punish those that do.
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venatorvenator
- Posts: 1066
- Joined: Fri Mar 07, 2014 5:59 pm
Re: New Brodgar Peace Treaty
Not really, that's a misconception. Because in a game theory perspective cooperation is almost always better than elimination, since it means less wasted energy for the winning party in both the short and long terms. Peace is more profitable than destruction, slaves are better than corpses, developed partners are better than no partner at all etc.Zeler wrote:Wasn't it like that in the pre-feudal times too?Avu wrote:Except the past has proven good will is not shield against game mechanics. It's simply easier to steal, destroy and murder than it is to build and punish those that do.
Xcom wrote:Most good things last only a short time
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Tonkyhonk
- Posts: 4501
- Joined: Fri Sep 10, 2010 6:43 am
Re: New Brodgar Peace Treaty
its still like that in some parts of the world.Zeler wrote:Wasn't it like that in the pre-feudal times too?Avu wrote:Except the past has proven good will is not shield against game mechanics. It's simply easier to steal, destroy and murder than it is to build and punish those that do.
my relatives place is still like that too, but nobody dear tries to commit crimes within the community, yet.
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Redempter
- Posts: 102
- Joined: Fri Sep 16, 2011 2:21 am
- Location: Montreal, Quebec
Re: New Brodgar Peace Treaty
I think a good thing to add would be a jailing system, like if you can KO someone, then you can attach him like taming an animal which would also prevent hearthing, then get him into a pali/bwall and wait for them to rot.
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burgingham
- Posts: 8486
- Joined: Fri Aug 14, 2009 10:58 pm
Re: New Brodgar Peace Treaty
That's worse than dying and a horrible gameplay mechanic: "Hm let me log in...what to do today? Oh right, sit in a cage and do nothing at all..." At least when you die you can respawn at your hearthfire and start over.
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Redempter
- Posts: 102
- Joined: Fri Sep 16, 2011 2:21 am
- Location: Montreal, Quebec
Re: New Brodgar Peace Treaty
Yeah exactly, that might deter criminals.burgingham wrote:That's worse than dying and a horrible gameplay mechanic: "Hm let me log in...what to do today? Oh right, sit in a cage and do nothing at all..." At least when you die you can respawn at your hearthfire and start over.
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burgingham
- Posts: 8486
- Joined: Fri Aug 14, 2009 10:58 pm
Re: New Brodgar Peace Treaty
Scents are not a moral compass. Someone leaving a murder scent does not have to be a criminal.
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spectacle
- Posts: 950
- Joined: Wed Nov 11, 2009 11:16 am
- Location: Planet
Re: New Brodgar Peace Treaty
Criminals rarely get caught in this game, that is part of the problem. Instead it would be a competition between PvP factions over who has the largest noob zoo.Redempter wrote:Yeah exactly, that might deter criminals.burgingham wrote:That's worse than dying and a horrible gameplay mechanic: "Hm let me log in...what to do today? Oh right, sit in a cage and do nothing at all..." At least when you die you can respawn at your hearthfire and start over.
Once a man has changed the relationship between himself and his environment, he cannot return to the blissful ignorance he left. Motion, of necessity, involves a change in perspective.
-Commissioner Pravin Lal, "A Social History of Planet"
-Commissioner Pravin Lal, "A Social History of Planet"
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Tonkyhonk
- Posts: 4501
- Joined: Fri Sep 10, 2010 6:43 am
Re: New Brodgar Peace Treaty
the bigger problem is those who enjoy fighting play the criminals and they are usually the most dedicated of all. being a ranger isnt yet rewarding/attractive/encouraging enough to play as dedicated as criminal players, besides it is often too risky. people ask for some safety all the time (like mail notification), but the same safety mechanism always protects the criminals all the same or even better because they are more dedicated and well informed than most casuals. when you are safe, criminals are safe too. when criminals are unsafe, those who stand up and fight against criminals face the same unsafety.spectacle wrote:Criminals rarely get caught in this game, that is part of the problem. Instead it would be a competition between PvP factions over who has the largest noob zoo.
what we actually need is to build up some communities who try to fight against crimes (in game, that is), and its quite sad to see this thread seems to have failed.