Amber Client

Forum for alternative clients, mods & discussions on the same.
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Marksman
Posts: 123
Joined: Thu Feb 25, 2010 4:26 pm
Location: Russia, Saint-Petersburg

Re: Amber Client

Post by Marksman »

Erock wrote:http://www.havenandhearth.com/forum/viewtopic.php?f=49&t=43892 This Combat Overhaul is beast should consider :P
Great improvement for combat!
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romovs
Posts: 1472
Joined: Sun Sep 29, 2013 9:26 am
Location: The Tabouret

Re: Amber Client

Post by romovs »

Hervarth wrote:School renaming is awesome.

Would it be possible to add the ability to aggro players using the minimap?
Yep.
Zokar wrote:Thanks. Will try it.

Edit: Updated my drive4rs. Here is what happens when I run.debug:

Then it lets me get into the account and when I click play on the character I get this:

This is the error log produced:
Try uninstalling 32-bit Java and install 64-bit version instead: http://www.oracle.com/technetwork/java/ ... 33155.html
If that doesn't help, edit run_debug.bat and add -Xss1024k after java.
Erock wrote:viewtopic.php?f=49&t=43892 This Combat Overhaul is beast should consider :P
Yeah that would be nice to ahve. Although I am slightly worried about this aspect:
Undefined wrote:I've updated the download and the repo. Keybindings will no longer need manually updating after each update, when you first enter combat after a server update keymappings will be broken but will then auto-reconfigure, this will need to happen after each update. (Probably a good idea to keep a frog in a cupboard for just this purpose)
This is down to the server assigning new reference numbers to combat moves after each update, probably due to the way resources are rebuilt when new stuff is added to the cache. I'll look into a way of adding a warning that an update has happened when you log in.
OIchi
Posts: 122
Joined: Wed Sep 23, 2015 11:06 pm

Re: Amber Client

Post by OIchi »

Content bar couldn't be seen on quick hand slots. I wish to know how much water is left in my bucket :( possible to fix?
Zokar
Posts: 4
Joined: Sat Dec 06, 2014 1:25 am

Re: Amber Client

Post by Zokar »

romovs wrote:

Try uninstalling 32-bit Java and install 64-bit version instead: http://www.oracle.com/technetwork/java/ ... 33155.html
If that doesn't help, edit run_debug.bat and add -Xss1024k after java.
Thanks romovs, your solution worked. I didn't have to edit the debug.bat file, thankfully :D
Gabula
Posts: 172
Joined: Sun Aug 30, 2015 9:05 pm

Re: Amber Client

Post by Gabula »

Can the client hide walls and houses? And if so, what's the hotkey?
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Undefined
Posts: 322
Joined: Tue May 18, 2010 12:22 pm
Location: United Kingdom

Re: Amber Client

Post by Undefined »

romovs wrote: Yeah that would be nice to ahve. Although I am slightly worried about this aspect
My current theory on this is that there's probably a way of dumping the whole offset idea, it can probably be replaced by just pulling the ref for punch which everyone has and mapping everything based on the current pattern from that every log in, when the combat window is built there's probably some combat move ref interaction, I'm super busy at present but that's the approach I intend to take when things calm and I have some time for it.

Edit: Sleep is for the weak, I felt motivated, yeah that works much better :) : viewtopic.php?f=49&t=43892&p=576113#p576113
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Turtlesir
Posts: 813
Joined: Fri Aug 28, 2015 3:55 pm
Location: five levels under the sea

Re: Amber Client

Post by Turtlesir »

small suggestion: shift+right click on brick/stone in inventory to bring up pave cursor (lay brick, lay stone), like it does with planting.
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Koru
Posts: 344
Joined: Sat Aug 07, 2010 11:06 am

Re: Amber Client

Post by Koru »

Code: Select all

double avg = Math.sqrt((double) (e * e + s * s + v * v) / 3.0);
I was expecting average as arithmetic mean like (e + s + v) / 3 :o
keypalie
Posts: 4
Joined: Sat Oct 17, 2015 6:07 am

Re: Amber Client

Post by keypalie »

Oh wow... Its so nice to have a real mini-map again! :P
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Hervarth
Posts: 301
Joined: Sun Aug 16, 2015 4:24 pm

Re: Amber Client

Post by Hervarth »

Koru wrote:double avg = Math.sqrt((double) (e * e + s * s + v * v) / 3.0)
I was expecting average as arithmetic mean like (e + s + v) / 3 :o
RMS is what the game uses as average, in all cases that I know of, so romovs avg is the correct one.
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