Anyways, the soil, leaves and maybe some other stockpiles have a bigger hitbox than their image would suggest when they're in their initial stages. I clip on a lot of empty space when walking next to near-empty soil stockpiles, for instance. I'd prefer different hitboxes for different stages of stockpiles or just a static image corresponding to it's hitbox for any amount of soil or w/e is stockpiled.
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Tacheron
- Posts: 837
- Joined: Fri Apr 16, 2010 12:11 pm
Stockpile hitbox the same in all stages
Ever since the bones not being capped by cutting tool bugfix, I report everything suspicios, cause that one was just a shocker took a month and a half for someone to actually think it might be a bug 
Anyways, the soil, leaves and maybe some other stockpiles have a bigger hitbox than their image would suggest when they're in their initial stages. I clip on a lot of empty space when walking next to near-empty soil stockpiles, for instance. I'd prefer different hitboxes for different stages of stockpiles or just a static image corresponding to it's hitbox for any amount of soil or w/e is stockpiled.
Anyways, the soil, leaves and maybe some other stockpiles have a bigger hitbox than their image would suggest when they're in their initial stages. I clip on a lot of empty space when walking next to near-empty soil stockpiles, for instance. I'd prefer different hitboxes for different stages of stockpiles or just a static image corresponding to it's hitbox for any amount of soil or w/e is stockpiled.
This is not a test of power
This is not a game to be lost or won
Let justice be done
This is not a game to be lost or won
Let justice be done
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jorb
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Re: Stockpile hitbox the same in all stages
I agree that it can be confusing. Perhaps adopt the hitbox better for the smallest version.
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Granger
- Posts: 9255
- Joined: Mon Mar 22, 2010 2:00 pm
Re: Stockpile hitbox the same in all stages
Since soil stockpiles are now useless to fence in critters: One should be able to walk between two full ones with an empty tile between them (= when they're placed on the grid the closest possible, every two tiles).jorb wrote:I agree that it can be confusing. Perhaps adopt the hitbox better for the smallest version.
Also: Metal stockpiles are aesthetically pleasing, but with 14 bars completely capacity completely worthless - a cupboard will hold 4 piles of bars on a smaller footprint and makes these 4 piles moveable. Please think about both aspects.
⁎ Mon Mar 22, 2010 ✝ Thu Jan 23, 2020
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Tacheron
- Posts: 837
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Re: Stockpile hitbox the same in all stages
Would be nice to have bigger metal stockpiles, but I think they were created with the ease of smelter handling in mind, not permanent storage.
This is not a test of power
This is not a game to be lost or won
Let justice be done
This is not a game to be lost or won
Let justice be done