Because current hunger is an unimmersive royal pain in the ass and they were considering fixing it before now but there was the problem of everyone stockpiling an enormous amount of food out of necessity. With the reset that is no longer a problem. Read past threads for more.VowOfSilence wrote:Why?Jackard wrote:So that hunger is slower, food is more filling
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Jackard
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Re: Foods and Hunger and Reset
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VowOfSilence
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Re: Foods and Hunger and Reset
Well.. if you make it any easier than it already is, you could as well just remove the whole feature. Which would be a loss imo.
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Jackard
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Re: Foods and Hunger and Reset
Also, stop quoting me out of context. I never said these should come alone, but that they should come coupled with a rebalance of how foods work. That includes how foods are made. Pay attention.
“A designer knows he has achieved perfection not when there is nothing left to add, but when there is nothing left to take away.”
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Winterbrass
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Re: Foods and Hunger and Reset
The change to FEP that would make multi-FEP foods better is fractional or decimal statistics. If you're going to gain one FEP when the bar is full, you might as well have multiple different types of FEP gained, instead, so it's more player-controlled.
Lets say that my highest stat is 100. If I eat Musky Miben (10 STR/INT FEP cheese), I'll be gaining 20 FEP each. I eat five of them, and the FEP bar is full - 50% STR, 50% INT. The same thing would happen if I ate a Big Bear Banger and a Jorbonzola. (50 FEP each, STR/INT.) I get 0.5 STR and 0.5 INT, instead of either 1 INT or 1 STR.
Or, lets say that my highest stat is 45, and I'm mowing down on Wonderful Wilderness Wurst (15 FEP - 3 STR, AGI, INT, CON, PER). It takes three for me to fill my FEP bar. STR, AGI, INT, CON, and PER would all be at 20% of the full FEP bar, so I'd get 0.2 to each stat.
This change would make having a varied diet more valuable, I think. Meat, carrots, and bread for dinner, with some blueberry pie for dessert!
Lets say that my highest stat is 100. If I eat Musky Miben (10 STR/INT FEP cheese), I'll be gaining 20 FEP each. I eat five of them, and the FEP bar is full - 50% STR, 50% INT. The same thing would happen if I ate a Big Bear Banger and a Jorbonzola. (50 FEP each, STR/INT.) I get 0.5 STR and 0.5 INT, instead of either 1 INT or 1 STR.
Or, lets say that my highest stat is 45, and I'm mowing down on Wonderful Wilderness Wurst (15 FEP - 3 STR, AGI, INT, CON, PER). It takes three for me to fill my FEP bar. STR, AGI, INT, CON, and PER would all be at 20% of the full FEP bar, so I'd get 0.2 to each stat.
This change would make having a varied diet more valuable, I think. Meat, carrots, and bread for dinner, with some blueberry pie for dessert!
jorb wrote:Haven aims to be hardcore.
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Peter
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Re: Foods and Hunger and Reset
Let's see... where did I post it...Jackard wrote:Also, stop quoting me in context. It makes it hard for me to get away with my nefarious plans! Bwahahahah!
Ah, that was it! If a stat is selected to level up, all it's FEP are cleared, but other FEP remain. This way, very rare attribute boots like Psi and Dex can be useful, because even a small amount will eventually get selected.
Possibly, have a decay; every level up, 10% o so of rolling over FEP are lost. That should prevent oddities like that cave bulb you ate three weeks ago from kicking in.
And let's not forget this: Make Bread give no FEPs, and act as a pure hunger food. It is such a humble food, it makes sense that it would be eaten often and as a part of other meals, or otherwise kept as an emergency ration.
Surprise.
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ImpalerWrG
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Re: Foods and Hunger and Reset
I really don't 'Get' the current food/stat system meaning I'm not sure what the designers goal was, is their a thread/post ware the devs plainly state what kind of 'vision' they have. The system seems to be inspired by some kind of "You are what you eat" philosophy but it seems to encourage people to eat exclusively one type of food which really discourages trade and commerce and doesn't result in a very balanced or realistic diet (even Rocky has to eat something other then a glass of raw eggs). The other thing I find weird is that action plays no part in changing stats, chopping trees and plowing all day doesn't improve your strength but dose allow you to learn any skill?? This seem quite backwards, and while I can understand making Learning Points usable on any skill purchase the lack of any effect on stats is just weird.
My own opinion is that you should be encouraging players to get a variety of different foods so trading food will be more desirable, thus some kind of diminishing returns should occur if you get only one type of food, you won't starve but you won't be advancing as fast. Second doing stuff should be what builds your stats with food acting in some way as a facilitator, perhaps a cap for each stat which food raises. If the stat hits the cap then your actions can't raising it until you can increase the cap with the proper food. This would mean specializing and raising one stat very high would require both a special diet and a lot of actions boosting the stat, a real diet & exercise regiment.
My own opinion is that you should be encouraging players to get a variety of different foods so trading food will be more desirable, thus some kind of diminishing returns should occur if you get only one type of food, you won't starve but you won't be advancing as fast. Second doing stuff should be what builds your stats with food acting in some way as a facilitator, perhaps a cap for each stat which food raises. If the stat hits the cap then your actions can't raising it until you can increase the cap with the proper food. This would mean specializing and raising one stat very high would require both a special diet and a lot of actions boosting the stat, a real diet & exercise regiment.
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HulkingUnicorn
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Re: Foods and Hunger and Reset
The current hunger bar does indeed empty far too quickly, even when doing hard work you shouldn't have to eat an elephant every hour 
Having separate FEP bars for each stat or not completely ignoring the FEP for stats not being picked by the game for level ups would make it more viable to eat different foods even when trying to raise a specific stat or two.
Finally, having some basic foods not give any FEP at all, but being filling (unlike mulberries or apples) would be useful for when there's little food available for the stats you want to raise or those are hardly filling at all - perhaps baking basic bread without adding cinnamon, drying meat or smoking fish etc.
Having separate FEP bars for each stat or not completely ignoring the FEP for stats not being picked by the game for level ups would make it more viable to eat different foods even when trying to raise a specific stat or two.
Finally, having some basic foods not give any FEP at all, but being filling (unlike mulberries or apples) would be useful for when there's little food available for the stats you want to raise or those are hardly filling at all - perhaps baking basic bread without adding cinnamon, drying meat or smoking fish etc.
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Grog
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Re: Foods and Hunger and Reset
as long as you have a nice farm its quite easy, yesVowOfSilence wrote:Well.. if you make it any easier than it already is, you could as well just remove the whole feature. Which would be a loss imo.
but as a noob, i nearly starved. i only prevented it by using alts to find out where and how to get food (first ones spawned in needle-forest)
maybe one can decrease the food-requirement for low-lvls?
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VowOfSilence
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Re: Foods and Hunger and Reset
It's even easier in the wilderness. Basic hunting is all you really need to stuff yourself with bunnies and chickens no matter where you go. You don't even need Foraging. I was starving a lot as well, but that was because i didn't realize you can pick up bunnies to kill them ;P
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Jackard
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look you are barking up the wrong tree here. not only are few people going to agree with you, but this thread is a reminder - not a suggestion. unless theres been a change of heart recently, this is something the devs were already planning.
it is possible to have hunger be a challenging mechanic (which it isnt now, just an annoying one) without requiring players to click click click, eating mass quantities of food just to get through simple tasks of the day.
it is possible to have hunger be a challenging mechanic (which it isnt now, just an annoying one) without requiring players to click click click, eating mass quantities of food just to get through simple tasks of the day.
“A designer knows he has achieved perfection not when there is nothing left to add, but when there is nothing left to take away.”