Hey, copy/pastaing this from a thread I posted it in auf Inn of Brodgar as suggested by another user. Not sure if a bug or design, but reporting either way just in case.
So I was just doing one of the many taming sessions of an aurochs in my base, and ran away a bit to put guards on after the aggro timer ticked down. While it was chasing me, the aurochs gently touched the side of a chicken coop and proceeded to bash the shit out of it despite there being an easily navigable path to get to me. Even when I ran right up to it, then behind it so there was nothing at all between us, it kept bashing the coop until it was destroyed.
I thought this was to prevent trapping, not just to destroy anything in a linear path between player and animal? Also, should it not check if a direct path becomes available during the bashing?
As a sidenote, none of our chickens or eggs popped out when the coop was destroyed, not sure if bug or intended (coulda sworn they used to).
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CaptainMidget
- Posts: 575
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Re: Animal bashing structures unnecessarily
Would you mind testing this with a bit of dried palisaded wall?
This is somewhat intended from what the devs have said in the patch notes; "Animals should now wreck shit if boxed in" but its ridiculously over-toned. Your best bet is to clear a straight path with nothing around for your next taming session.
This is somewhat intended from what the devs have said in the patch notes; "Animals should now wreck shit if boxed in" but its ridiculously over-toned. Your best bet is to clear a straight path with nothing around for your next taming session.
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fuinharlz
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Re: Animal bashing structures unnecessarily
I still think they should be able only to break stockpiles, building signs and wooden fences. I soubt ppl will build lot of chicken coops to box an animal. And if they start breaking dried palisades/bwalls... ppl can just use that instead of rams 
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lachlaan
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Re: Animal bashing structures unnecessarily
Been lucky so far with nothing bashed, but please address this asap as it needs to be polished for newbies to tame and for people to not get poop'd on via aggroing their tamed/in-taming critters.
I was assuming the bash switch is on for every AI cycle where it couldn't find within its max visibility range, then turned off once a path was found. Boxed I might mean even a large pen, but definetly not 20 logs in their path with lots of pathing options around.
I was assuming the bash switch is on for every AI cycle where it couldn't find within its max visibility range, then turned off once a path was found. Boxed I might mean even a large pen, but definetly not 20 logs in their path with lots of pathing options around.
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Turtlesir
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Re: Animal bashing structures unnecessarily
people would just build palisaded kill boxes preventing animals from running. better to improve pathfinding, but we know how much loftar loves coding that stuff...fuinharlz wrote:I still think they should be able only to break stockpiles, building signs and wooden fences. I soubt ppl will build lot of chicken coops to box an animal. And if they start breaking dried palisades/bwalls... ppl can just use that instead of rams
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fuinharlz
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Re: Animal bashing structures unnecessarily
I don't think palisade killboxes would really work. Palis take some time to dry, and if not claimed, they decay, or other ppl can just bash them without a problem. If claimed, animals don't respawn inside claims.Turtlesir wrote:people would just build palisaded kill boxes preventing animals from running. better to improve pathfinding, but we know how much loftar loves coding that stuff...fuinharlz wrote:I still think they should be able only to break stockpiles, building signs and wooden fences. I soubt ppl will build lot of chicken coops to box an animal. And if they start breaking dried palisades/bwalls... ppl can just use that instead of rams
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Karede
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Re: Animal bashing structures unnecessarily
Had someone aggro the boar I was taming overnight, and there are no holes in my baseCaptainMidget wrote:Would you mind testing this with a bit of dried palisaded wall?
So it's probably fine
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Turtlesir
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Re: Animal bashing structures unnecessarily
just build one on your claim and lead/run from animals in.fuinharlz wrote: I don't think palisade killboxes would really work. Palis take some time to dry, and if not claimed, they decay, or other ppl can just bash them without a problem. If claimed, animals don't respawn inside claims.
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Kearn
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Re: Animal bashing structures unnecessarily
a few days ago i shot a boar near my house and ran back towards the door from the left, when i came back outside the boar was still right at the door but an oven a ways to the right of the door had been smashed for no discernable reason
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jorb
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Re: Animal bashing structures unnecessarily
I've noticed -- oh how I have -- the same thing.
Will look at it.
Will look at it.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."
-- Hieromonk Seraphim Rose
-- Hieromonk Seraphim Rose