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bojackson
- Posts: 152
- Joined: Sat Aug 29, 2015 8:02 pm
- Location: Middle of a J&L sandwich
Re: Amber Client
Is there a way you could add in something to right click beets into troughs / coops easier (I be spam clickin yo) ? <3
Ohhh that's how I make a sig, cool
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InfernoI
- Posts: 158
- Joined: Fri Aug 28, 2015 8:25 pm
- Location: America. KS.
Re: Amber Client
Damage tracker please. I see them on PvP clients all the time, but I think that is insanely helpful for doing things like, trying to kill a bear without it enraging and smashing your face in.
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Koru
- Posts: 344
- Joined: Sat Aug 07, 2010 11:06 am
Re: Amber Client
In what cases except curios? I think merchants (well, most hearthlings I guess?) use arithmetic mean and that might be confusing.Hervarth wrote:RMS is what the game uses as average, in all cases that I know of, so romovs avg is the correct one.Koru wrote:double avg = Math.sqrt((double) (e * e + s * s + v * v) / 3.0)
I was expecting average as arithmetic mean like (e + s + v) / 3
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Apillion
- Posts: 405
- Joined: Mon Dec 30, 2013 10:34 am
Re: Amber Client
Koru wrote:In what cases except curios? I think merchants (well, most hearthlings I guess?) use arithmetic mean and that might be confusing.Hervarth wrote:RMS is what the game uses as average, in all cases that I know of, so romovs avg is the correct one.Koru wrote:double avg = Math.sqrt((double) (e * e + s * s + v * v) / 3.0)
I was expecting average as arithmetic mean like (e + s + v) / 3
that's what i though when i saw that math.. still have not found one that can explain the logic behind it to me
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Hervarth
- Posts: 301
- Joined: Sun Aug 16, 2015 4:24 pm
Re: Amber Client
Stat modifiers on all clothing I have seen, for example. If you have a genuine example that uses arithmetic mean, it would be very interesting of course, but I doubt there is one.Koru wrote:In what cases except curios? I think merchants (well, most hearthlings I guess?) use arithmetic mean and that might be confusing.Hervarth wrote:RMS is what the game uses as average, in all cases that I know of, so romovs avg is the correct one.Koru wrote:double avg = Math.sqrt((double) (e * e + s * s + v * v) / 3.0)
I was expecting average as arithmetic mean like (e + s + v) / 3
I would say merchants who use arithmetic mean should stop, unless they have some specific reason to.
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shubla
- Posts: 13041
- Joined: Sun Nov 03, 2013 11:26 am
- Location: Finland
Re: Amber Client
Traders should say their qualities like "10 essence, 10 substance, 10 vitality" Instead of giving some averages calculated with no one knows what algorithm.Hervarth wrote:Stat modifiers on all clothing I have seen, for example. If you have a genuine example that uses arithmetic mean, it would be very interesting of course, but I doubt there is one.Koru wrote:In what cases except curios? I think merchants (well, most hearthlings I guess?) use arithmetic mean and that might be confusing.Hervarth wrote:double avg = Math.sqrt((double) (e * e + s * s + v * v) / 3.0)
I was expecting average as arithmetic mean like (e + s + v) / 3
RMS is what the game uses as average, in all cases that I know of, so romovs avg is the correct one.
I would say merchants who use arithmetic mean should stop, unless they have some specific reason to.

I'm not sure that I have a strong argument against sketch colors - Jorb, November 2019
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romovs
- Posts: 1472
- Joined: Sun Sep 29, 2013 9:26 am
- Location: The Tabouret
Re: Amber Client
Initially it was implemented as arithmetic mean (At one stage even as a geometric mean but I honestly can't remember why I did that...) but then about a dozen people asked it to be changed to quadratic, so there 
Quadratic does seem a bit more fitting since it's being actually used in some ingame calculations.
For me at least the main use case for this is to quickly evaluate item quality and differentiate between items when sorting. Both types give adequate solution for that purpose.
I generally prefer not stuff the client with nonessential features just for the sake of stuffing but if there is a valid reason for arithmetic avg it can be added as an alternative option.
Quadratic does seem a bit more fitting since it's being actually used in some ingame calculations.
For me at least the main use case for this is to quickly evaluate item quality and differentiate between items when sorting. Both types give adequate solution for that purpose.
I generally prefer not stuff the client with nonessential features just for the sake of stuffing but if there is a valid reason for arithmetic avg it can be added as an alternative option.
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Koru
- Posts: 344
- Joined: Sat Aug 07, 2010 11:06 am
Re: Amber Client
Arithemtic and weight arithmetic mean is used in most crafting and building formulas, for each factor, but still. It doesn't matter now, as romovs said this was intended change.Hervarth wrote: Stat modifiers on all clothing I have seen, for example. If you have a genuine example that uses arithmetic mean, it would be very interesting of course, but I doubt there is one.
If I would request a feature, it would be great to use crafting formulas and show expected quality.
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spawningmink
- Under curfew
- Posts: 2629
- Joined: Wed Mar 26, 2014 7:19 pm
Re: Amber Client
request to be able to hide trees?
ChildhoodObossite wrote:I actually lowkey admire Frosty, sometimes he can be a really cool guy
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Hervarth
- Posts: 301
- Joined: Sun Aug 16, 2015 4:24 pm
Re: Amber Client
Think of it like this. Each item has an associated 3-vector. When crafting, you're adding 3-vectors together from different items. When you want to work out average q, you find the distance from the origin, the length (l^2 norm) of the items 3-vector. For other things, its the distance along a particular axis that might matter.Koru wrote:Arithemtic and weight arithmetic mean is used in most crafting and building formulas, for each factor, but still.Hervarth wrote: Stat modifiers on all clothing I have seen, for example. If you have a genuine example that uses arithmetic mean, it would be very interesting of course, but I doubt there is one.
(there are normalizations also, but whats a constant factor between friends...)
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