Quality is directly related to LP gain, ant queens have a base LP of 500 (at Q10/10/10)REWB wrote:I've been getting less than 400LP from ant queens. Could be I need to raise survival to get higher quality but IDK.Tyvrel wrote:Dewy Lady's Mantle is 700/3/3
Ant Queen is 500/3/1
You should also add LP/h, and LP/h/exp measures
-
ApocalypsePlease
- Posts: 1164
- Joined: Mon Jun 27, 2011 12:52 am
Re: List of Curiosities
Inactive
-
MagicManICT
- Posts: 18435
- Joined: Tue Aug 17, 2010 1:47 am
Re: List of Curiosities
Yeah. Survival hardcaps the quality of items you get when foraging. This includes ants, dirt and clay you dig up, etc.REWB wrote: I've been getting less than 400LP from ant queens. Could be I need to raise survival to get higher quality but IDK.
Opinions expressed in this statement are the authors alone and in no way reflect on the game development values of the actual developers.
-
fecal
- Posts: 47
- Joined: Thu Jan 19, 2012 12:08 am
Re: List of Curiosities
Old Boot is between 2-3 hours. Pretty sure its 2.5.
Thorny Thistle is no more than 4 hours.
Thorny Thistle is no more than 4 hours.
-
elilasol
- Posts: 22
- Joined: Tue Aug 13, 2013 6:34 am
Re: List of Curiosities
My first flotsam dropped today. Looks like it takes about 3.75 hours to study? (It appears to take 135 seconds between percentage ticks while studying)
Added info, my perception is 23 and my exploration is 7.

Added info, my perception is 23 and my exploration is 7.

-
drakesaint
- Posts: 198
- Joined: Thu Nov 18, 2010 9:06 pm
Re: List of Curiosities
Merging my comments regarding this from a thread:
For many of those who didn't read numerous threads about it:
Curiosities now require something called Experience, which is different from Learning Points. Each curiosity has a cost associated with Experience to grant you Learning Points to acquire skills and increase abilities. Experience is only acquired from random events as you play your character, so being short on experience to study curiosities may cripple your character in the long run.
I'm not listing a full table here (unless requested), but I've found through research that the following curiosities have very low LP/EXP ratio (which means they give less Learning Points per experience given):
* Cone Cows
* Dandelions
* Bat Wings
This being said, Mirkwood Offerings have excellent LP/Hours, which means you'll get a lot of LP per hour. So if you have spare experience points, go ahead and use the offerings. The more Intelligence you have, the more the Experience drain will rise, so saving Experience may become a higher priority later on. Myself, I'm using offerings until I stay in the 1.5k~ experience mark. This means I have a stock of ~40 offerings ready to be used and when they're gone, I'll wait until expeirence rises again.
All curiosities with very few exceptions have a LP/EXP ratio of ~120-150. So you don't have to mind too much about the other curios. So far, the only "good" LP/EXP ratio curiosity which is fairly common is the Auroch's Hair.
For many of those who didn't read numerous threads about it:
Curiosities now require something called Experience, which is different from Learning Points. Each curiosity has a cost associated with Experience to grant you Learning Points to acquire skills and increase abilities. Experience is only acquired from random events as you play your character, so being short on experience to study curiosities may cripple your character in the long run.
I'm not listing a full table here (unless requested), but I've found through research that the following curiosities have very low LP/EXP ratio (which means they give less Learning Points per experience given):
* Cone Cows
* Dandelions
* Bat Wings
This being said, Mirkwood Offerings have excellent LP/Hours, which means you'll get a lot of LP per hour. So if you have spare experience points, go ahead and use the offerings. The more Intelligence you have, the more the Experience drain will rise, so saving Experience may become a higher priority later on. Myself, I'm using offerings until I stay in the 1.5k~ experience mark. This means I have a stock of ~40 offerings ready to be used and when they're gone, I'll wait until expeirence rises again.
All curiosities with very few exceptions have a LP/EXP ratio of ~120-150. So you don't have to mind too much about the other curios. So far, the only "good" LP/EXP ratio curiosity which is fairly common is the Auroch's Hair.
-
ApocalypsePlease
- Posts: 1164
- Joined: Mon Jun 27, 2011 12:52 am
Re: List of Curiosities
In terms of "good" LP per exp rates, ants are also pretty good. Once more experience costs are filled in on the wiki I will add LP/exp so people will be able to see a nice table.
Inactive
-
Apillion
- Posts: 405
- Joined: Mon Dec 30, 2013 10:34 am
Re: List of Curiosities
at QL 26/14/11 grants 2380 LP
mental weight 2
energy cost : 12
found from digging
-
ApocalypsePlease
- Posts: 1164
- Joined: Mon Jun 27, 2011 12:52 am
Re: List of Curiosities
1750 base LP, 16 hour study time (could be 15h, this was through extrapolation). This curios should not be neglected with a base of 109.375 LP/hour in 1 slot at 2 attentionApillion wrote:Odd Tuber
at QL 26/14/11 grants 2380 LP
mental weight 2
energy cost : 12
found from digging
Inactive
-
Eviscera2
- Posts: 22
- Joined: Sat Nov 21, 2015 10:22 am
- Location: Australia
Re: List of Curiosities
Squirell Tail
2000/8/20/42hr
2000/8/20/42hr
You do not have the required permissions to view the files attached to this post.
-
tyrtix
- Posts: 1108
- Joined: Wed Feb 19, 2014 12:54 am
- Location: Leghorn
Re: List of Curiosities
cone cow, dandelion and myrkwood offering have the same LP/exp ratio, iirc the ant soldiers have the same too.