-
jorb
- Posts: 18715
- Joined: Fri Apr 03, 2009 7:07 am
- Location: Here, there and everywhere.
Re: Game Development: Lettuce Imagine
We gave all existing cattle +50%, quite simply.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."
-- Hieromonk Seraphim Rose
-- Hieromonk Seraphim Rose
-
Vigilance
- Posts: 3561
- Joined: Fri May 21, 2010 9:30 pm
- Location: fog of irrelevancy
Re: Game Development: Lettuce Imagine
"purely psychological" ~loftarjorb wrote:We gave all existing cattle +50%, quite simply.

"Tosak gets the guys undressed faster than their girlfriends can." -NaoWhut
http://i.imgur.com/5cQiL.png http://i.imgur.com/lYyAA.png
-
Smoopadoop
- Posts: 390
- Joined: Tue Apr 22, 2014 8:15 am
- Location: Somewhere in Australia, probably.
Re: Game Development: Lettuce Imagine
If acre clay makes deep pits in mudflats which can't be filled up ever again ever, something is seriously wrong.
CAN you fill it up? Does every piece of terrain there give acre clay 100%?
If no, pls fix
CAN you fill it up? Does every piece of terrain there give acre clay 100%?
If no, pls fix
MODS ARE ASLEEP POST SMALL BART


















-
rye130
- Posts: 2557
- Joined: Mon Feb 01, 2010 9:41 pm
Re: Game Development: Lettuce Imagine
Reported it like a week before you in IRC. Rekt.maze wrote:was the 1st to report this tooloftar wrote:I'm in the process of trying to debug them.Avu wrote:What about bugged roads?![]()
-
Sollar
- Posts: 561
- Joined: Wed May 26, 2010 2:53 pm
Re: Game Development: Lettuce Imagine
Life is cruel ... Haven is even cruelerjorb wrote:Maze reported, jorb got the cape.maze wrote:was the 1st to report this too![]()
#seatribeilluminaticonfirmed
We should raid jorb and steal all his capes.
-
bdew
- Posts: 179
- Joined: Mon Mar 22, 2010 3:27 pm
Re: Game Development: Lettuce Imagine
Hmm... i don't remember what their stats were before, but if it was 50%-100% and got +50% how did they end up with 90-something-% ?jorb wrote:We gave all existing cattle +50%, quite simply.
*Is confused*
-
jorb
- Posts: 18715
- Joined: Fri Apr 03, 2009 7:07 am
- Location: Here, there and everywhere.
Re: Game Development: Lettuce Imagine
It may have been lower due to breeding, perhaps?
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."
-- Hieromonk Seraphim Rose
-- Hieromonk Seraphim Rose
-
bdew
- Posts: 179
- Joined: Mon Mar 22, 2010 3:27 pm
Re: Game Development: Lettuce Imagine
So 50 was not the minimum i guess?jorb wrote:It may have been lower due to breeding, perhaps?
Does "from 100% to 200%" mean that 100% is the minimum now, or it can go below that from breeding?
-
jorb
- Posts: 18715
- Joined: Fri Apr 03, 2009 7:07 am
- Location: Here, there and everywhere.
Re: Game Development: Lettuce Imagine
With poor luck I think it can go lower, yes. 100% is the baseline for a new animal, however.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."
-- Hieromonk Seraphim Rose
-- Hieromonk Seraphim Rose
-
hydr0gen
- Posts: 5
- Joined: Wed Mar 24, 2010 1:13 pm
Re: Game Development: Lettuce Imagine
as far as I can see right answer should be from-50% to +100%jorb wrote:It may have been lower due to breeding, perhaps?
so adding 50% not rally solving our problem. I'll suggest you to go another run and UPDATE animals WHERE q < 100 SET q = 100
to make it fair