They're embeded in the resource files in the /.haven directory. There are tools to extract the resources and repackage them (if you wanted to make your own textures or models).
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MagicManICT wrote:They're embeded in the resource files in the /.haven directory. There are tools to extract the resources and repackage them (if you wanted to make your own textures or models).
I doubt theres any programs on forums currently that you can extract models/textures.
I'm not sure that I have a strong argument against sketch colors - Jorb, November 2019 http://i.imgur.com/CRrirds.png?1
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MagicManICT wrote:They're embeded in the resource files in the /.haven directory. There are tools to extract the resources and repackage them (if you wanted to make your own textures or models).
I doubt theres any programs on forums currently that you can extract models/textures.
MagicManICT wrote:They're embeded in the resource files in the /.haven directory. There are tools to extract the resources and repackage them (if you wanted to make your own textures or models).
I doubt theres any programs on forums currently that you can extract models/textures.
yes there are
Tell me more.
I'm not sure that I have a strong argument against sketch colors - Jorb, November 2019 http://i.imgur.com/CRrirds.png?1
Join the moderated unofficial discord for the game! https://discord.gg/2TAbGj2 Purus Pasta, The Best Client
nekomarisa wrote:I found these, shubla, after looking for them. I haven't tried running it, though. Not sure if this is the toll sabinati's talking about.
I'm not sure if there's already tool that can convert common model formats to haven resource files. If there is, I'd love to know.
This is exactly answer i excepted. Those only work for some simple sound files or png. Not for models or new stuff or anything like that....
I'm not sure that I have a strong argument against sketch colors - Jorb, November 2019 http://i.imgur.com/CRrirds.png?1
Join the moderated unofficial discord for the game! https://discord.gg/2TAbGj2 Purus Pasta, The Best Client
I have a poor implementation of the mesh/vertex extractor written. Unfortunately I haven't figured out a good way to export animations yet. Loftar didn't respond to me when I asked which format they prefered to use for their work ;_;
Textures are their own layers, different from image layers. They are very similar to image layers though, so the Java layer tool can be modified possibly by anyone easily to extract those.