A rope is needed to make a well.
Animal husbandry should not be a skill requirement to make rope.
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Coriander
- Posts: 277
- Joined: Sat Jun 06, 2009 10:52 pm
- Location: minnesota
Move rope making out from under animal husbandry
When the all cutting blade meets the uncuttable stone - at times, the blade is sharpened
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sabinati
- Posts: 15527
- Joined: Mon Jul 13, 2009 4:25 am
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Re: Move rope making out from under animal husbandry
what should it be under? cloth making?
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Cookie
- Posts: 293
- Joined: Fri Jan 22, 2010 2:15 am
Re: Move rope making out from under animal husbandry
That makes more sense to me. It is almost so basic a skill it could go under "Wilderness Survival" along with making wicker baskets from tree branches. I don't see how ropes fit under Animal Husbandry given the thousands of uses that might occur to you long before you thought of making a halter to lead an animal with it.
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ImpalerWrG
- Posts: 470
- Joined: Tue Feb 02, 2010 10:17 am
Re: Move rope making out from under animal husbandry
Simply having a small cheap "Rope making" skill would be fine as well, I generally prefer a larger tree of smaller/cheaper more focused skills though it would require a better UI for display in game (current one is already woefully inadequate under the present skill tree)
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Pacho
- Posts: 712
- Joined: Wed Jun 10, 2009 2:21 am
Re: Move rope making out from under animal husbandry
I have been giving it some thought to changing the skills widget to something more akin to a skiltree showing future skill dependencies and such, but I don't know if its worth the effort.
I also don't know what dependencies each skill has, I know there's an old chart somewhere though.
I also don't know what dependencies each skill has, I know there's an old chart somewhere though.
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Winterbrass
- Posts: 367
- Joined: Thu Jan 07, 2010 6:12 pm
Re: Move rope making out from under animal husbandry
http://www.havenandhearth.com/portal/res/skills.pngPacho wrote:I have been giving it some thought to changing the skills widget to something more akin to a skiltree showing future skill dependencies and such, but I don't know if its worth the effort.
I also don't know what dependencies each skill has, I know there's an old chart somewhere though.
...
It changed?
jorb wrote:Haven aims to be hardcore.
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Pacho
- Posts: 712
- Joined: Wed Jun 10, 2009 2:21 am
Re: Move rope making out from under animal husbandry
Oh neat, its been kept up to date, thanks.
I guess I'll figure out a way to cram all that into a widget somehow ._.
I guess I'll figure out a way to cram all that into a widget somehow ._.