Kelody wrote:The always drop seeds is great. Is there a hotkey for it?
Been meaning to ask that very questions - I use this feature daily and a hotkey would be great.
Will add in next release.
Locktar wrote:Guys, is there a way in Amber client so you could toss all edible items from inventory to the food trough? It takes forever to move fodder one-by-one.
At least all items of one type?
Not currently, but it will be in tomorrow's update.
Locktar wrote:Guys, is there a way in Amber client so you could toss all edible items from inventory to the food trough? It takes forever to move fodder one-by-one.
At least all items of one type?
Not currently, but it will be in tomorrow's update.
Locktar wrote:
Guys, is there a way in Amber client so you could toss all edible items from inventory to the food trough? It takes forever to move fodder one-by-one.
At least all items of one type?
Not currently, but it will be in tomorrow's update.
Absolutely thrilled to hear this is coming. Eagerly awaiting : )
Turns out its not even a link imgur made some weird path from a image i uploaded i tried to PM it to you for interest sake but it makes even my browser crash.. So its not your client..
Hotkey for taking screenshots (dev. b0r3d0m) - Alt + S.
Option to use arithmetic mean when calculating average quality. See Display Settings.
Option to display cumulative damage for players/animals. See Combat Settings.
Quick filling of troughs/smelters/etc - Shift + Ctrl + Right Click.
Tree hiding - Ctrl + H. Status display hotkey has been changed to Ctrl + M.
Player position streaming for external mapping tools.
Implementation details:
If client is executed with "-p FILE" switch, current player position relative to the centre of tile_0_0 will be written roughly every 500ms to the specified memory mapped file (it will be automatically created by the client). The position is written as two 32-bit signed integers representing the relative xy coordinates.
Client uses exclusive file lock for writing therefore consumers should handle locking on their end as well.
Note that the file is not deleted when client terminates so if mapping app is started before the client it will need to handle possible case of old coordinates.
Also, the file shouldn't be opened with DELETE_ON_CLOSE or similar options since it has different and sometimes undefined behaviour on different OSes.
Java snipped on how to utilize this:
romovs wrote: Option to display cumulative damage for players/animals. See Combat Settings.
Quick filling of troughs/smelters/etc - Shift + Ctrl + Right Click.
I fucking love you. Too many times have I been trying to add up the damage I do to a bear and then notice I forgot to hit a defense.