The RNG-induced disparity in crop maturation time is maddening. Maybe the Farming ability could make the possible range of times smaller, with diminishing returns the higher the ability is raised.
Or perhaps this could be dealt with through the Nature skills (Gardening, Plant Lore, etc.), with each skill cutting the randomness of the growth time by a significant percentage.
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Avu
- Posts: 3000
- Joined: Sat Oct 31, 2009 1:00 pm
Re: Crop Timers and Farming
Yep pretty please.
"Since all men count themselves righteous, and since
no righteous man raises his hand against the innocent,
a man need only strike another to make him evil."
no righteous man raises his hand against the innocent,
a man need only strike another to make him evil."
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jorb
- Posts: 18715
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Re: Crop Timers and Farming
Will consider.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."
-- Hieromonk Seraphim Rose
-- Hieromonk Seraphim Rose
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maze
- Posts: 2819
- Joined: Sat Mar 27, 2010 3:15 am
- Location: Canada
Re: Crop Timers and Farming
Propose voice "you need to construct additional beehives"
Beehives check for 5 unboosted tiles per hour
if you have the correct number of hives, they will all finish at the same time.
Beehives check for 5 unboosted tiles per hour
if you have the correct number of hives, they will all finish at the same time.
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game ideas
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KillerofLawyers
- Posts: 133
- Joined: Tue Feb 23, 2010 11:00 am
Re: Crop Timers and Farming
What's the correct number of bee hives? And don't they only work on flowering crops?