Hang on a second... is that...?

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jorb
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Re: Hang on a second... is that...?

Post by jorb »

This is actually due to a slight, unintended transparency in the map textures. Will fix at some point.
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azrid
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Re: Hang on a second... is that...?

Post by azrid »

Don't listen to the previous post he doesn't want you to know the truth as he is working for the bug/crab people.

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Telebomb
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Re: Hang on a second... is that...?

Post by Telebomb »

Why were you zoomed in so much? What are you trying to hide from us?
Drevar
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Re: Hang on a second... is that...?

Post by Drevar »

Gee what could be causing performance issues? Could it maybe be that every fucking tile is reflective? ROFL

Edit..as so its not reflective, just massive alpha-blending.
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Tonkyhonk
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Re: Hang on a second... is that...?

Post by Tonkyhonk »

azrid wrote:Don't listen to the previous post he doesn't want you to know the truth as he is working for the bug/crab people.

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Sever
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Re: Hang on a second... is that...?

Post by Sever »

Telebomb wrote:Why were you zoomed in so much? What are you trying to hide from us?
The zoom is so you can actually see the effect. Since this was the first time I'd really crafted against a wall while looking tbrough a cliff, I thought the game had a feature I hadn't noticed where the game constantly rendered you when you slightly even if you were behind something. It was only when I tried to get another screenshot that I noticed it was because part of the stone texture is transparent.
Drevar wrote:Gee what could be causing performance issues? Could it maybe be that every fucking tile is reflective? ROFL

Edit..as so its not reflective, just massive alpha-blending.
I suppose that's possible, but the things that really slow you down, like crops, don't even need alpha.
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