Extended UI functionality for stockpiles

Thoughts on the further development of Haven & Hearth? Feel free to opine!
User avatar
Sarge
Posts: 2059
Joined: Fri Oct 09, 2009 3:41 am

Extended UI functionality for stockpiles

Post by Sarge »

Hi Loftar

Please may we have extended UI functionality for stockpiles not only enabling us to view a list of the individual items contained therein along with their properties, but also allowing interaction with individual items in terms of removal (and addition?).

:ugeek:

Cheers

EDIT: My very clever IT genius friend made this very complex illustration of what might be an option to support this suggestion:

Image
factnfiction101 wrote:^I agree with this guy.
User avatar
Leksar
Posts: 191
Joined: Thu Apr 08, 2010 6:43 pm

Re: Extended UI functionality for stockpiles

Post by Leksar »

It's a nice thing. We can't have it
User avatar
spectacle
Posts: 950
Joined: Wed Nov 11, 2009 11:16 am
Location: Planet

Re: Extended UI functionality for stockpiles

Post by spectacle »

This would be fantastic, it would make stockpiles much more useful for organizing items.
Once a man has changed the relationship between himself and his environment, he cannot return to the blissful ignorance he left. Motion, of necessity, involves a change in perspective.
-Commissioner Pravin Lal, "A Social History of Planet"
User avatar
Sollar
Posts: 561
Joined: Wed May 26, 2010 2:53 pm

Re: Extended UI functionality for stockpiles

Post by Sollar »

That would put me out of business. I'm the village personal fitness coach. I lift up stockpiles, and put them down again (while taking the 1 item I was actually looking for) ... Serious note though - a stockpile interface would be lovely.
User avatar
Avu
Posts: 3000
Joined: Sat Oct 31, 2009 1:00 pm

Re: Extended UI functionality for stockpiles

Post by Avu »

Come on loftar make it happen.
"Since all men count themselves righteous, and since
no righteous man raises his hand against the innocent,
a man need only strike another to make him evil."
User avatar
shubla
Posts: 13041
Joined: Sun Nov 03, 2013 11:26 am
Location: Finland

Re: Extended UI functionality for stockpiles

Post by shubla »

That will look awful when theres 80 different ql block in stockpile and then you are trying to find"that one"
Image
I'm not sure that I have a strong argument against sketch colors - Jorb, November 2019
http://i.imgur.com/CRrirds.png?1
Join the moderated unofficial discord for the game! https://discord.gg/2TAbGj2
Purus Pasta, The Best Client
User avatar
Sarge
Posts: 2059
Joined: Fri Oct 09, 2009 3:41 am

Re: Extended UI functionality for stockpiles

Post by Sarge »

shubla wrote:That will look awful when theres 80 different ql block in stockpile and then you are trying to find"that one"
Because not being able to see any is better?

It was also only an illustration in support of the concept, not an insistence of how it must look or fuck off.

Take a deep breathe before your next post and try make it constructive for a change.
factnfiction101 wrote:^I agree with this guy.
Treetheater
Posts: 44
Joined: Wed Jul 14, 2010 6:57 am

Re: Extended UI functionality for stockpiles

Post by Treetheater »

Sarge wrote:
shubla wrote:That will look awful when theres 80 different ql block in stockpile and then you are trying to find"that one"
Because not being able to see any is better?

It was also only an illustration in support of the concept, not an insistence of how it must look or fuck off.

Take a deep breathe before your next post and try make it constructive for a change.

w0w way to fly off the handle, what does that even mean, man? lol

I like the idea of stockpiles being made better, but their niche is mass storage, not organization. Why bother building much storage at all if stockpiles end up acting similarly to cupboards? I never use bone stockpiles for storage due to their lack of organization, I built a couple cupboards and use those instead, but that doesn't mean I don't appreciate the ability to throw a full inv of bones on the ground without worrying about them despawning. Also, quite frankly, I think this would be a bit too easy of a way to be able to organize things too. That is, after all, part of the challenge of the game as well :P

Personally, I'd really like to be able to lift stockpiles up.
Garfy
Posts: 310
Joined: Thu Jul 30, 2009 11:52 am

Re: Extended UI functionality for stockpiles

Post by Garfy »

Just make an open stockpile look like every other container in the game?

Return to “Critique & Ideas”