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Tamalak
- Posts: 879
- Joined: Sun Feb 20, 2011 12:31 am
Re: Buggy Roads: Signpost not working
After making a bunch of roads today and yesterday it seems the second to last signpost tends to have problems with waylaying even when I can't freaking see anything that could be doing it
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Raffeh
- Posts: 657
- Joined: Sun Jul 17, 2011 12:16 pm
Re: Buggy Roads: Signpost not working
I had a similar issue where I could travel from one end but if I walk to the other side I can teleport back and forth. Seems very strange bug. Tried the usual rebuild x road intercept etc. Given up now and just mentally noted that signs post is dodgy which may actually prove beneficial against enemies who don't...
TRAITORS WILL BE SHOT.
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maze
- Posts: 2819
- Joined: Sat Mar 27, 2010 3:15 am
- Location: Canada
Re: Buggy Roads: Signpost not working
Oddly I found the fix. in order to fix the issues. place rock piles where the dot is....then cry.
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Raffeh
- Posts: 657
- Joined: Sun Jul 17, 2011 12:16 pm
Re: Buggy Roads: Signpost not working
? don't know if your trolling? what do you mean the dot? the move to dot?maze wrote:Oddly I found the fix. in order to fix the issues. place rock piles where the dot is....then cry.
TRAITORS WILL BE SHOT.
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maze
- Posts: 2819
- Joined: Sat Mar 27, 2010 3:15 am
- Location: Canada
Re: Buggy Roads: Signpost not working
not trolling, and yes on the move dot.Raffeh wrote:? don't know if your trolling? what do you mean the dot? the move to dot?maze wrote:Oddly I found the fix. in order to fix the issues. place rock piles where the dot is....then cry.
Administrator of CoS
game ideas
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Drevar
- Posts: 201
- Joined: Mon Aug 16, 2010 9:38 pm
Re: Buggy Roads: Signpost not working
Just adding an additional behavior to look at, maybe. Two primary road signs cannot connect directly, ie like a bridge over a river. You have to have at least one secondary in between.
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loftar
- Posts: 9096
- Joined: Fri Apr 03, 2009 7:05 am
- Location: Your character database
Re: Buggy Roads: Signpost not working
I'm fairly sure the server restart earlier today should have fixed this problem.
"Object-oriented design is the roman numerals of computing." -- Rob Pike
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jorb
- Posts: 18715
- Joined: Fri Apr 03, 2009 7:07 am
- Location: Here, there and everywhere.
Re: Buggy Roads: Signpost not working
Should be fixed. Destickying.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."
-- Hieromonk Seraphim Rose
-- Hieromonk Seraphim Rose