First i want to say, that i really dig the new mining. The new rock types are awesome and make mining a lot more diverse than it has been. I think mining has a TON of untapped potential and is now an even more of a worthwhile activity apart from mining mere metals.
I want to suggest more mining events - i know you probably have some of them already on your list *trolls* but here are some more ideas.
I would love to see Dinosaur skeletons that spread over multiple tiles.
Also cool would be for example treasure chests, roots, rabbitholes, moles and maybe ancient burial sites where you could dig out weapons with different models or uncover skulls of different qualities also those events could be possibly tied to certain rock types. Also it could be nice to uncover remnants of old civilizations, like past worlds? Maybe Stone tablets talking about some past historic places.
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jorb
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Re: Mining features - eg dinosaur skeletons
I agree that more events would be neat.
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DaniAngione
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Re: Mining features - eg dinosaur skeletons
Maybe dinosaur/whatever fossils could be a type of wall/rock itself, like 'Fossil Stone". When mined, it would provide a special stone type that could be 'cleaned' (pretty much like we do with mussels for pearls) but instead of becoming food, they'd become any common stone. However, each time a 'fossil stone' is cleaned, it has a chance to give a curio. Lots of new curios could be added, from not so uncommon primitive, former civilization small tools and ancient small fossils to very rare fossils, some stuff of legend like a dragon teeth or something that could give a lot of LP, etc...
Also, mining with a special 'prospector's pick' that is slower would have an increased chance of getting a curio.
The prospector pick would also serve as a way to 'check' tile stability like someone once suggest.
Now, I suppose that things like new 'stone types' or biomes can't be added 'cause the world has been generated already and adding them now could be problematic (?) This is just a guess , though... but if so, Fossil stones could just randomly come when mining, then
Also, mining with a special 'prospector's pick' that is slower would have an increased chance of getting a curio.
The prospector pick would also serve as a way to 'check' tile stability like someone once suggest.
Now, I suppose that things like new 'stone types' or biomes can't be added 'cause the world has been generated already and adding them now could be problematic (?) This is just a guess , though... but if so, Fossil stones could just randomly come when mining, then
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W15 Lame road-builder of Eyjafjallajökull
W14 Proud defender of Kakariko Village
W13 Sporadic member of Ravka
W12 Occasional member of Lake Town
W11 Inactive member of Yggdrasill
W10 King of The Northern Kingdom
W9 The Revenant of Wulf's Retreat
W8 Lawspeaker of New Thotoshire
W7 Lawspeaker of Esteldín
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jordancoles
- Posts: 14168
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Re: Mining features - eg dinosaur skeletons
Digging into natural caverns is already a thing, it would be awesome if you could actually dig into burial chambers and throne rooms though
Find some wrought iron swords in chests with some special design on the chest, or a throne which can only be found in one of those caverns etc
Would be really really cool.
I loved collecting unique items like that in Starbound and Terraria
Find some wrought iron swords in chests with some special design on the chest, or a throne which can only be found in one of those caverns etc
Would be really really cool.
I loved collecting unique items like that in Starbound and Terraria
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CloudJhi
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Re: Mining features - eg dinosaur skeletons
Wouldn't mind more fossils than just a petrified seashell. Would be nice to hang neat bones on the walls too.
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W7 - Elvenia, til we all got lazy.
W8 - Cult of R'lyeh, til the deeps called us back.
W9 - Tartarus, til death/wizards came for the land itself.
W10 - ???, ruined and forgotten.
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abt79
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Re: Mining features - eg dinosaur skeletons
Or if there were a few different curios (dragon/dinosaur skull, rib, teeth, etc) that could be built into the full skeleton.CloudJhi wrote:Wouldn't mind more fossils than just a petrified seashell. Would be nice to hang neat bones on the walls too.
Now that would be cool.
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spawningmink
- Under curfew
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Re: Mining features - eg dinosaur skeletons
past worlds, wow this is acually an awesome ideaZarxes wrote:First i want to say, that i really dig the new mining. The new rock types are awesome and make mining a lot more diverse than it has been. I think mining has a TON of untapped potential and is now an even more of a worthwhile activity apart from mining mere metals.
I want to suggest more mining events - i know you probably have some of them already on your list *trolls* but here are some more ideas.
I would love to see Dinosaur skeletons that spread over multiple tiles.
Also cool would be for example treasure chests, roots, rabbitholes, moles and maybe ancient burial sites where you could dig out weapons with different models or uncover skulls of different qualities also those events could be possibly tied to certain rock types. Also it could be nice to uncover remnants of old civilizations, like past worlds? Maybe Stone tablets talking about some past historic places.
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