Game Development: Coat of Many Colors

Announcements about major changes in Haven & Hearth.
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jorb
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Game Development: Coat of Many Colors

Post by jorb »

Image

We've been developing, and here's what's new.

Custom Imagery
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You may now, from your account page, upload images to our server, which can then be crafted ingame to be displayed on items and objecs such as battle standards, tabards, and village flags, using a pigmentation system.

Each image you upload is analyzed and reduced to the cardinal colors the game uses -- presently: red, green, blue, yellow, orange, purple, turquoise, white, and black -- and measured for number of color fields and amount of contours. A breakdown of the results is presented on the webpage, and you may preview the image you uploaded as it would appear on the various objects the imagery can be placed on.

CHECK THE PREVIEWS BEFORE CRAFTING SKETCHES

Images may have a resolution of up to 512x512, but need to use power-of-two numbers. If the dimensions of the image uploaded are not power-of-two numbers, they will be rescaled to fit, so your mileage may vary on that.

With an image uploaded on the website you may then, ingame, craft a "Sketch" for the image in question, using various pigments, linseed oil, &c. The resources required by the crafting recipe are determined by the analysis of the image.

You need one page from a Sketchbook per Sketch crafted. Sketchbook pages can be bought from the store, or crafted using a rare fatespawn.

The number of color fields in the image uploaded determines the amount of linseed oil required for the Sketch. Sketches cost 0.05 liters of linseed oil per color field.

The amount of contours in the image uploaded determines the amount of Psyche your character needs to craft a Sketch for the image in question. You need 0.5PSY per contour.

Once you have a Sketch you simply provide this to the recipe or construction object you want to have the image on. This consumes the Sketch.

Notice that the Sketch is a voluntary input for, for example, Village Flags. This means that the construction will be finished as soon as it has all necessary inputs, so make sure to provide the Sketch before completing the rest of the project.

New Implementations
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  • Added Meatpie
Key Fixes
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  • Made it -- derp -- so that qualities actually affect symbel/feast/table item values. Essence affects the FEP-mod, Substance affects the Hunger-mod, and Vitality affects (and was the one among them that actually always did) the Wear.
  • Gave Flotsams spawning values. They should now spawn. Sorry about that.
Small Fixes
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  • Fixed a minor bug causing lettuce seeds in buckets to crash the client.

Apologies if this took time. We figured it could be a lot of fun for you, while at the same time perhaps providing a source of income for us that doesn't bother you too much, hence we decided to prioritize it. We have some more items in the same vein in the pipe, notably a simple painting for walls, but feel free to suggest more.

Impolite, rude, copy righted, offensive, or w/e images may be replaced with candy and ponies at dev discretion, and you will of course not be reimbursed.

Update your clients, aaand...

Enjoy!
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."

-- Hieromonk Seraphim Rose
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maze
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Re: Game Development: Coat of Many Colors

Post by maze »

YAY update! time to buy the latest hat <3
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jordancoles
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Re: Game Development: Coat of Many Colors

Post by jordancoles »

PRAS
Duhhrail wrote:No matter how fast you think you can beat your meat, Jordancoles lies in the shadows and waits to attack his defenseless prey. (tl;dr) Don't afk and jack off. :lol:
Check out my pro-tips thread
Image Image Image
titanuranus
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Joined: Sat Jul 06, 2013 6:53 am

Re: Game Development: Coat of Many Colors

Post by titanuranus »

same
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chrisrock
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Re: Game Development: Coat of Many Colors

Post by chrisrock »

Sketchbook pages can be bought from the store, or crafted using a rare fatespawn.
booo, that's lame.
RedKGB
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Re: Game Development: Coat of Many Colors

Post by RedKGB »

So can we play capture the flag?
overtyped wrote:I didnt know you were more stubborn than me, but I guess you are. You are more willing to talk in a endless circle of already answered arguments than I will ever be. Good day to you.
Fierce_Deity
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Re: Game Development: Coat of Many Colors

Post by Fierce_Deity »

Its beautiful
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rye130
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Re: Game Development: Coat of Many Colors

Post by rye130 »

jorb wrote:Gave Flotsams spawning values. They should now spawn. Sorry about that.
Are they fate related? Do they have unique spawning conditions?
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chrisrock
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Re: Game Development: Coat of Many Colors

Post by chrisrock »

Impolite, rude, copy righted, offensive, or w/e images may be replaced with candy and ponies at dev discretion, and you will of course not be reimbursed.
would a penis be considered impolite? a cute good looking penis, i mean.
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borka
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Re: Game Development: Coat of Many Colors

Post by borka »

KGB YOU want to play capture the flag - really ?!?!?!? ;)

finally CoA - great! :D

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