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NaoWhut
- Posts: 4852
- Joined: Sun Aug 30, 2009 11:55 pm
- Location: |.
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Haba
- Posts: 666
- Joined: Sun Nov 01, 2009 9:36 pm
Re: Waynerville is in ruins
"Hey guys, so we were thinking of raiding you on next Thursday at 20:00 GMT. Would that be agreeable?"
"Well old chum, I think Billy-bob and old Swanky can't make it that late. Would it be possible to have it two hours earlier?"
"Sounds reasonable. 18:00 GMT it is then."
"Splendid! See you then... err... I mean, we'll take you down, you filthy infidels!"
"Well old chum, I think Billy-bob and old Swanky can't make it that late. Would it be possible to have it two hours earlier?"
"Sounds reasonable. 18:00 GMT it is then."
"Splendid! See you then... err... I mean, we'll take you down, you filthy infidels!"
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calodine
- Posts: 91
- Joined: Wed Feb 03, 2010 4:28 pm
Re: Waynerville is in ruins
Thats the way it should be.
We might be monsters, but we don't have to be monsters about it.

But seriously, you're making a big deal about killing one or two disinterested alts and wrecking some shit now, for crying out loud. It's like cheering about setting a tree on fire just before the sun explodes. I think I have a picture that explains how I see it fairly well.

We might be monsters, but we don't have to be monsters about it.
Better a brown nose than a brown ringAvu wrote:Here come the noobs the clueless and the brownosers yay.
But seriously, you're making a big deal about killing one or two disinterested alts and wrecking some shit now, for crying out loud. It's like cheering about setting a tree on fire just before the sun explodes. I think I have a picture that explains how I see it fairly well.

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NaoWhut
- Posts: 4852
- Joined: Sun Aug 30, 2009 11:55 pm
- Location: |.
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Vesper11
- Posts: 11
- Joined: Thu Jan 21, 2010 1:54 pm
Re: Waynerville is in ruins
oh lol... pwned :3
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ElGato
- Posts: 1945
- Joined: Tue Nov 10, 2009 2:10 am
Re: Waynerville is in ruins
Avu is at the top.kLauE wrote:+ 2 noobs in wv, zpang and a unknown retard
on the left bottom is some newb and the right bottom is Globalwar...
Also summoned some guy near Potjeh's village.
Thanks for the cheese Potjeh.
Also, Kimya, thank Potjeh for having a sign to your village :3
thanks for the gold and silver.
I'll come back to kill you both soon.
burgingham wrote:We are all Gato, and Gato is Delamore of course. Goons blablabla...
Caradon wrote:Gato, the anti-ghandi
Sabinati wrote:yeah we're gonna kill you gato!!!
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kimya
- Posts: 845
- Joined: Mon Jun 01, 2009 1:35 am
Re: Waynerville is in ruins
hehe, good luck finding me... ive just spawned at the hearth in WV and got quite some nice gear in such a short time.
i wish i had killed you but you werent there. well after klaues 1-hit-uber-kill, chances are we wont see us again anytime soon. im kinda gone from tomorrow on.
anyways, have fun
i wish i had killed you but you werent there. well after klaues 1-hit-uber-kill, chances are we wont see us again anytime soon. im kinda gone from tomorrow on.
anyways, have fun
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Avu
- Posts: 3000
- Joined: Sat Oct 31, 2009 1:00 pm
Re: Waynerville is in ruins
Look lolz revenge and all what I wanted to point out is no town is safe if someone is determined to destroy it. Too many consider just their character as part of their ingame development but the truth is the infrastructure you build to sustain that character is as much part of the overall package as stats and lp. Unless jorb and loftar seriously buff the defensive aspect of the game this can and will happen again as soon as people grind the first brick wall breaking alt.
Things that need to be addressed to reduce senseless and effortless destruction of others property.
1. Make scents on your claim/village be erasable.
2. Figure out a way to reduce the advantage a planned raid has over a sleeping village, funny realism aside you characters sleeping through a raid/ invasion is ludicrous, find a way to make their stats count if someone does decide to face the partied (yay leadership) enemies. The best way to achieve this are planned sieges that would cost substantial material resources for the ones that do the attack.
3. Make destroying buildings on your own claim easy but extremely hard on a foreign claim and I'm not thinking str here I'm thinking siege equipment that takes time to build and needs defended until it is done.
4. Get rid of helm's deep type of vaults. Crime should present danger even if you do it against noobs that could never break your 17 layer walls siege or not.
5. Traps!
6. Guard animals that are actually strong and not lolwut I one hit kill them all. Yay for trained warbears and guard dogs.
7. Defensive buildings where the invaders are forced to fight the defenders one by one (because if timed right the defenders are always outnumbered) like guard towers.
8. Climbing of walls should be possible for stealing and assassination (basically scent summonings), no armor should be allowed on a climber (that should discourage climbing walls and camping the idol waiting for villagers to spawn one by one). Stealth should matter for dealing with traps and guard animals.
All in all make invading a village extremely difficult. If you reaaaaaly must kill someone just wait for him to leave his village.
Things that need to be addressed to reduce senseless and effortless destruction of others property.
1. Make scents on your claim/village be erasable.
2. Figure out a way to reduce the advantage a planned raid has over a sleeping village, funny realism aside you characters sleeping through a raid/ invasion is ludicrous, find a way to make their stats count if someone does decide to face the partied (yay leadership) enemies. The best way to achieve this are planned sieges that would cost substantial material resources for the ones that do the attack.
3. Make destroying buildings on your own claim easy but extremely hard on a foreign claim and I'm not thinking str here I'm thinking siege equipment that takes time to build and needs defended until it is done.
4. Get rid of helm's deep type of vaults. Crime should present danger even if you do it against noobs that could never break your 17 layer walls siege or not.
5. Traps!
6. Guard animals that are actually strong and not lolwut I one hit kill them all. Yay for trained warbears and guard dogs.
7. Defensive buildings where the invaders are forced to fight the defenders one by one (because if timed right the defenders are always outnumbered) like guard towers.
8. Climbing of walls should be possible for stealing and assassination (basically scent summonings), no armor should be allowed on a climber (that should discourage climbing walls and camping the idol waiting for villagers to spawn one by one). Stealth should matter for dealing with traps and guard animals.
All in all make invading a village extremely difficult. If you reaaaaaly must kill someone just wait for him to leave his village.
"Since all men count themselves righteous, and since
no righteous man raises his hand against the innocent,
a man need only strike another to make him evil."
no righteous man raises his hand against the innocent,
a man need only strike another to make him evil."
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Jackard
- Posts: 8849
- Joined: Sun Jul 12, 2009 6:07 am
- Location: fucking curios how do they work
Re: Waynerville is in ruins
thanks for the sigburgingham wrote:You cannot reason with that guy. He just needs to feel like he has accomplished something with this, so let him have it.
Also, thanks for the cool new sig you gave me.
“A designer knows he has achieved perfection not when there is nothing left to add, but when there is nothing left to take away.”


