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Ejnekor
- Posts: 133
- Joined: Thu Mar 11, 2010 4:41 pm
Re: Game Development: Coat of Many Colors
Axes quality no longer affect branch quality from blocks looks like. Not in a patchnote, a bug or intended?
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Clemence
- Posts: 447
- Joined: Sat Mar 19, 2011 5:26 am
Re: Game Development: Coat of Many Colors
original - in game




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Lambsauce
- Posts: 90
- Joined: Sun Mar 06, 2011 2:26 am
- Location: Birdwatchin' spot
Re: Game Development: Coat of Many Colors
DaniAngione wrote:
10/10 would ride into battle with this.
Improvement IMODaniAngione wrote:Try brown.craigh1993 wrote:How do I make purple pigment? I've tried mixing blue and red?
The image I used is brown and turned out purple.
I also used PNG transparency and it did work. Looks amazing on tabard (no ugly ends) so I recommend you all to make good use of PNG transparency
This is the image I tried:
I'm here to kick ass and chew bubblegum, and I'm all out of ass
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Kaios
- Posts: 9268
- Joined: Fri Jul 30, 2010 2:14 am
Re: Game Development: Coat of Many Colors
This image is 40x35 and yet on the cape it still appears too large.

It's also too big for the banners but seems to fit on the Tabard although it kind of goes higher than the clothing at the top there.


It's also too big for the banners but seems to fit on the Tabard although it kind of goes higher than the clothing at the top there.

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Redlaw
- Posts: 1638
- Joined: Sun Oct 02, 2011 10:58 pm
Re: Game Development: Coat of Many Colors
I have a good idea how to fix that. Need to make the image bigger but not the image your using lol. The transparent part needs to be bigger for short.Kaios wrote:This image is 40x35 and yet on the cape it still appears too large.
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loftar
- Posts: 9096
- Joined: Fri Apr 03, 2009 7:05 am
- Location: Your character database
Re: Game Development: Coat of Many Colors
No matter how many pixels large the image is, it will still fill up the cape. If you want to "center the design", you'll need to fill the edges out with transparency instead.Kaios wrote:This image is 40x35 and yet on the cape it still appears too large.
"Object-oriented design is the roman numerals of computing." -- Rob Pike
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Archiplex
- Posts: 1362
- Joined: Thu Apr 10, 2014 6:28 am
- Location: In the midst of the stars and skies
Re: Game Development: Coat of Many Colors
I wonder if you could release how it's mapped to all the objects so we can fit the images to them specifically
Queen of a cold, dead land. Caretaker of the sprucecaps.
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Redlaw
- Posts: 1638
- Joined: Sun Oct 02, 2011 10:58 pm
Re: Game Development: Coat of Many Colors
I likely could figure it out, its not that hard. Though I would need the motivation to find good sizes for each item image wise.
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jaguar2
- Posts: 1
- Joined: Wed Jan 26, 2011 4:17 am
Re: Game Development: Coat of Many Colors
same here :/Ejnekor wrote:Axes quality no longer affect branch quality from blocks looks like. Not in a patchnote, a bug or intended?
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craigh1993
- Posts: 136
- Joined: Thu May 12, 2011 3:50 pm
- Location: England
Re: Game Development: Coat of Many Colors


...Close enough
Yesterday I murdered a rock, beat up a stone. Hospitalized a brick, I'm so mean I make medicine sick.

