does this mean you can be an actual art trader ingame, selling awesome designs, clothing and (eventually) paintings?
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Turtlesir
- Posts: 813
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Re: Game Development: Coat of Many Colors
what happens to the textures on ingame objects if the image is deleted from an account?
does this mean you can be an actual art trader ingame, selling awesome designs, clothing and (eventually) paintings?
does this mean you can be an actual art trader ingame, selling awesome designs, clothing and (eventually) paintings?
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jorb
- Posts: 18715
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Re: Game Development: Coat of Many Colors
They stay.Turtlesir wrote:what happens to the textures on ingame objects if the image is deleted from an account?
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."
-- Hieromonk Seraphim Rose
-- Hieromonk Seraphim Rose
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Archiplex
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Re: Game Development: Coat of Many Colors
Turtlesir wrote:paintings?
Sort of surprised this wasn't implemented at the start, so we can hang it on walls and such.
Queen of a cold, dead land. Caretaker of the sprucecaps.
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Kaios
- Posts: 9268
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Re: Game Development: Coat of Many Colors
So since I don't know how to do that and I'm not an artist, what you're saying is I have to go through the hassle of a finding a shitty image that will actually fit the weird proportions you've set and I'm paying you for it.loftar wrote:No matter how many pixels large the image is, it will still fill up the cape. If you want to "center the design", you'll need to fill the edges out with transparency instead.
Nice update.
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Grable
- Posts: 885
- Joined: Mon Feb 14, 2011 8:03 am
Re: Game Development: Coat of Many Colors
Cool update, I always imagined something like this as a good alternative/addition for you guys to earn some money - cosmetic changes with no influence on actual gameplay!
Now on to rant:
Please do something about foraging/fate curios next. As it is right now it's pretty silly, either you find nothing or what you find has been nerfed so much it's not actually something to get excited about.
Now on to rant:
Please do something about foraging/fate curios next. As it is right now it's pretty silly, either you find nothing or what you find has been nerfed so much it's not actually something to get excited about.
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Procne
- Posts: 984
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Re: Game Development: Coat of Many Colors
I believe that even if loftar added some tools for editing images (like centering, margins, managing transparency etc.) it would still be easier to do that using basic tools like paint than tools provided by loftar. I dare say that if you are unable to do it now you wouldn't be able to it if the game provided such tools eitherKaios wrote:So since I don't know how to do that and I'm not an artist, what you're saying is I have to go through the hassle of a finding a shitty image that will actually fit the weird proportions you've set and I'm paying you for it.loftar wrote:No matter how many pixels large the image is, it will still fill up the cape. If you want to "center the design", you'll need to fill the edges out with transparency instead.
Nice update.
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Kaios
- Posts: 9268
- Joined: Fri Jul 30, 2010 2:14 am
Re: Game Development: Coat of Many Colors
If he provided some tools I'm sure I could figure it out but if it's as easy as you say it is in paint then I will try. Frankly I just don't like this update but I am trying to enjoy it.
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Granger
- Posts: 9255
- Joined: Mon Mar 22, 2010 2:00 pm
Re: Game Development: Coat of Many Colors
It would help in case they released sample images containing the outlines of the objects which can be textured.Procne wrote:I believe that even if loftar added some tools for editing images (like centering, margins, managing transparency etc.) it would still be easier to do that using basic tools like paint than tools provided by loftar. I dare say that if you are unable to do it now you wouldn't be able to it if the game provided such tools eitherKaios wrote:So since I don't know how to do that and I'm not an artist, what you're saying is I have to go through the hassle of a finding a shitty image that will actually fit the weird proportions you've set and I'm paying you for it.loftar wrote:No matter how many pixels large the image is, it will still fill up the cape. If you want to "center the design", you'll need to fill the edges out with transparency instead.
Nice update.
Load the on for the object you want to process as background in your graphics package, make your image, remove background, export.
⁎ Mon Mar 22, 2010 ✝ Thu Jan 23, 2020
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shubla
- Posts: 13041
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Re: Game Development: Coat of Many Colors
Neat

I'm not sure that I have a strong argument against sketch colors - Jorb, November 2019
http://i.imgur.com/CRrirds.png?1
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Purus Pasta, The Best Client
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barra
- Posts: 446
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Re: Game Development: Coat of Many Colors

Black: 91%
White: 9%
Fields: 23
Contours: 18.63
Village banner cuts a lot off the bottom of the image.
loftar wrote:You do appear to need a good trolling.