Game Development: Samhain

Announcements about major changes in Haven & Hearth.
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AAlex
Posts: 1377
Joined: Wed Dec 15, 2010 2:27 pm

Re: Game Development: Samhain

Post by AAlex »

Avu wrote:Just let us take a full damn pile.
Please.
I'm still finding it easier to just grab a load of dirt with my inventory and port.
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Darruin
Posts: 322
Joined: Sat Jun 01, 2013 5:24 pm

Re: Game Development: Samhain

Post by Darruin »

Thankyou for the consistent updates! Always wanted a wheelbarrow! :P
SpakyPD
Posts: 88
Joined: Sun Sep 18, 2011 7:32 pm

Re: Game Development: Samhain

Post by SpakyPD »

jorb wrote:In the Pipe
-----------------------
We are more or less resolved to change quality tracking to floating-point to fix the issue of constant rounding down when mixing substances and whatnot. Hopefully we can get to this next week.
Is this going to also affect crafting recipes?
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ramones
Posts: 3077
Joined: Fri Jul 09, 2010 10:03 pm
Location: I am a man who walks alone'

Re: Game Development: Samhain

Post by ramones »

Thank you for making the pork usefull again. (Y)
W16.1 - Pet Sematary (hermit)
W8 - Hermitage
W7 - Emerald City
W6 - Gomorrah
W5 - Pandemonium
W4 - Angkor
W3 - Angkor
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bdew
Posts: 179
Joined: Mon Mar 22, 2010 3:27 pm

Re: Game Development: Samhain

Post by bdew »

Thanks for implementing the wheelbarrow, but taking 4 hardened leather makes no sense in either game design (it's the most useful when starting a new character or at a new location, and it's not THAT op) or realism (it's a scaled down cart ffs, which requires only boards and blocks).

Also having to relearn recipes after any change is a pain. Now i need to pester my hunter/butcher to leave me some carcasses so i can rediscover half the sausage recipes *again* so i can cook them.
We are more or less resolved to change quality tracking to floating-point to fix the issue of constant rounding down when mixing substances and whatnot. Hopefully we can get to this next week.
That would be the most awesome change ever :)
Last edited by bdew on Thu Oct 29, 2015 7:03 am, edited 1 time in total.
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chrisrock
Posts: 318
Joined: Sat Aug 22, 2015 6:44 pm

Re: Game Development: Samhain

Post by chrisrock »

bdew wrote:Thanks for implementing the wheelbarrow, but taking 4 hardened leather makes no sense in either game design (it's the most useful when starting a new character or at a new location, and it's not THAT op) or realism (it's a scaled down cart ffs, which requires only boards and blocks).
second that.
and it can only hold 40 units of anything, from what i heard?
Ukhata
Posts: 712
Joined: Wed Jan 29, 2014 9:20 am

Re: Game Development: Samhain

Post by Ukhata »

chrisrock wrote:
bdew wrote:Thanks for implementing the wheelbarrow, but taking 4 hardened leather makes no sense in either game design (it's the most useful when starting a new character or at a new location, and it's not THAT op) or realism (it's a scaled down cart ffs, which requires only boards and blocks).
second that.
and it can only hold 40 units of anything, from what i heard?
can confirm a wheelbarrow holds 40 mulberry leafs.....
my inventry holds more......
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Haba
Posts: 666
Joined: Sun Nov 01, 2009 9:36 pm

Re: Game Development: Samhain

Post by Haba »

AAlex wrote:Please.
I'm still finding it easier to just grab a load of dirt with my inventory and port.
The logical thing of course will be to make unable to port with full inventory ¦]
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Avu
Posts: 3000
Joined: Sat Oct 31, 2009 1:00 pm

Re: Game Development: Samhain

Post by Avu »

Haba please don't encourage them.
"Since all men count themselves righteous, and since
no righteous man raises his hand against the innocent,
a man need only strike another to make him evil."
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Strandmullen
Posts: 452
Joined: Sat Mar 31, 2012 11:37 pm
Location: Sweden

Re: Game Development: Samhain

Post by Strandmullen »

We also got cow chorizos! Great con food.
Image
jorb wrote:Can now eat Beef raw as in Legacy Haven.
Should this apply to all raw meat?
In that case there's a bug, because I can't eat any. Not even Raw Wild Beef.

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