Game Development: Samhain

Announcements about major changes in Haven & Hearth.
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eolind
Posts: 20
Joined: Mon Nov 14, 2011 4:05 pm

Re: Game Development: Samhain

Post by eolind »

jorb wrote: [*] Trees should now grow at accelerated pace on all forest terrains.
[*] If trees stand on a forest terrain, they will also spread that particular forest terrain when growing up, rather than wald specifically.
fuck yeah
but honestly, I expected that each tree will distribute their favorite biome

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Uriel_Ventris
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Joined: Fri Sep 17, 2010 4:12 pm

Re: Game Development: Samhain

Post by Uriel_Ventris »

too much constitution food. I can not keep all this constitution!!!
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jorb
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Re: Game Development: Samhain

Post by jorb »

eolind wrote:but honestly, I expected that each tree will distribute their favorite biome
Yeah. That's probably how it should be down the road.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."

-- Hieromonk Seraphim Rose
spawningmink
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Re: Game Development: Samhain

Post by spawningmink »

still no fix on water ql having no effect on stam% gained.....KOOL
ChildhoodObossite wrote:I actually lowkey admire Frosty, sometimes he can be a really cool guy

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rye130
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Re: Game Development: Samhain

Post by rye130 »

spawningmink wrote:still no fix on water ql having no effect on stam% gained.....KOOL
Please don't make that a thing. Chases being decided by who has the higher quality water is stupid.
spawningmink
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Re: Game Development: Samhain

Post by spawningmink »

rye130 wrote:
spawningmink wrote:still no fix on water ql having no effect on stam% gained.....KOOL
Please don't make that a thing. Chases being decided by who has the higher quality water is stupid.
if you think something being stupid means its not going to be in this game...your going to have a bad time.........
combat, no porting, no hearthspawn, no learning ability, level caps, redhanded buff,combat, combat, combat, combat,combat, the list does on and on
ChildhoodObossite wrote:I actually lowkey admire Frosty, sometimes he can be a really cool guy

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sabinati
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Re: Game Development: Samhain

Post by sabinati »

spawningmink wrote:still no fix on water ql having no effect on stam% gained.....KOOL
no fix because it isn't broken. water q effects burn rate of energy per stamina gained.
snuby
Posts: 111
Joined: Sat Jan 29, 2011 1:03 pm

Re: Game Development: Samhain

Post by snuby »

Wild/tameable animals meat is not working for all sausages. Wonderful wilderness wurst, tame game liverwurst, lamb sausages, boar boudin, boar baloney.
Reading the bolded words I can understand why this happens. But I'm pretty sure I could use wild mutton to make lamb sausages in legacy.

Then again, you can make cow chorizo with auroch's meat.
subie
Posts: 63
Joined: Mon Apr 01, 2013 2:37 am

Re: Game Development: Samhain

Post by subie »

jorb wrote:
subie wrote:Hmm I have a silver subscription, but I don't have a witch hat in my hearth.
Will look at that.
Got my hat now ^^
thanks!
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jorb
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Re: Game Development: Samhain

Post by jorb »

subie wrote:Got my hat now ^^
thanks!
Np. Sorry about the fail.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."

-- Hieromonk Seraphim Rose

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