Nothing major, but its a pattern I see repeating constantly. Players building log housing before they are able to claim their land, often ending up losing much when their unprotected stuff is broken or even claimed by more prepared players.
Perhaps it might be prudent to make proper housing discoveries dependent on having purchased Yeomanry first? After all, it's a bit silly to build a home before you can stake a claim to the land. (Beyond the temporary bivac or leanto)
-
Cajoes
- Posts: 682
- Joined: Sat Jul 11, 2009 2:04 am
-
DaniAngione
- Posts: 1791
- Joined: Sun Dec 18, 2011 12:22 am
- Location: The Hearthlands
Re: Rearranging the build order a bit. (Yeomanry and log cab
I'd agree, but I think that the notion of building a shelter - even if temporary, like a log cabin - comes before the idea of settling down permanently and claiming land to oneself. I, for one, had a temporary camp with a log cabin before I could build a boat to proceed with my journey when the World started. It would've been a pain to have to wait for Yeomanry to be able to do so.
W16 ???
W15 Lame road-builder of Eyjafjallajökull
W14 Proud defender of Kakariko Village
W13 Sporadic member of Ravka
W12 Occasional member of Lake Town
W11 Inactive member of Yggdrasill
W10 King of The Northern Kingdom
W9 The Revenant of Wulf's Retreat
W8 Lawspeaker of New Thotoshire
W7 Lawspeaker of Esteldín
W15 Lame road-builder of Eyjafjallajökull
W14 Proud defender of Kakariko Village
W13 Sporadic member of Ravka
W12 Occasional member of Lake Town
W11 Inactive member of Yggdrasill
W10 King of The Northern Kingdom
W9 The Revenant of Wulf's Retreat
W8 Lawspeaker of New Thotoshire
W7 Lawspeaker of Esteldín
-
Sevenless
- Posts: 7704
- Joined: Fri Mar 04, 2011 3:55 am
- Location: Canada
Re: Rearranging the build order a bit. (Yeomanry and log cab
Under legacy mechanics it made sense and could be useful. With current hafen soak mechanics, it's nothing but harmful for a new player to build a cabin before a claim.
Agreed.
Agreed.
Lucky: haven is so quirky
Lucky: can be so ugly, can be so heartwarming
Sevenless: it is life
The Art of Herding
W16 Farmer's Almanac
W16 Casting Rod Cheatsheet
Explanation of the logic behind the cooking system
Lucky: can be so ugly, can be so heartwarming
Sevenless: it is life
The Art of Herding
W16 Farmer's Almanac
W16 Casting Rod Cheatsheet
Explanation of the logic behind the cooking system
-
Cajoes
- Posts: 682
- Joined: Sat Jul 11, 2009 2:04 am
Re: Rearranging the build order a bit. (Yeomanry and log cab
A valid point, but since the world started, it has developed, and hearth-fires no longer provide a ad-hoc "locking" solution to log cabin start-up dwellings. Making them little more than the illusion of secure lodgings.DaniAngione wrote:I'd agree, but I think that the notion of building a shelter - even if temporary, like a log cabin - comes before the idea of settling down permanently and claiming land to oneself. I, for one, had a temporary camp with a log cabin before I could build a boat to proceed with my journey when the World started. It would've been a pain to have to wait for Yeomanry to be able to do so.
-
Onep
- Posts: 2530
- Joined: Sat Nov 02, 2013 8:59 pm
- Location: Walwus
Re: Rearranging the build order a bit. (Yeomanry and log cab
I could definitely see this change in the tech tree as being beneficial to new players. I think we've all seen our fair share of spruce caps complaining about their house being knocked down or griefed.
“We still, alas, cannot forestall it-
This dreadful ailment's heavy toll;
The spleen is what the English call it,
We call it simply, Russian soul.”
An idea to consider: Tedium, a Feature.
Do you like Onep? Do you think he'd look good in green? www.Onep4mod.com
Jorb hates me. :\
This dreadful ailment's heavy toll;
The spleen is what the English call it,
We call it simply, Russian soul.”
An idea to consider: Tedium, a Feature.
Do you like Onep? Do you think he'd look good in green? www.Onep4mod.com
Jorb hates me. :\
-
sabinati
- Posts: 15527
- Joined: Mon Jul 13, 2009 4:25 am
- Location: View active topics
Re: Rearranging the build order a bit. (Yeomanry and log cab
seems bad to limit the ability to construct a cabin to people who have yeomanry
-
Sevenless
- Posts: 7704
- Joined: Fri Mar 04, 2011 3:55 am
- Location: Canada
Re: Rearranging the build order a bit. (Yeomanry and log cab
How so sabi? What situation would it be beneficial for them to be able to place a cabin where there wouldn't be someone else able to do it for them.sabinati wrote:seems bad to limit the ability to construct a cabin to people who have yeomanry
Lucky: haven is so quirky
Lucky: can be so ugly, can be so heartwarming
Sevenless: it is life
The Art of Herding
W16 Farmer's Almanac
W16 Casting Rod Cheatsheet
Explanation of the logic behind the cooking system
Lucky: can be so ugly, can be so heartwarming
Sevenless: it is life
The Art of Herding
W16 Farmer's Almanac
W16 Casting Rod Cheatsheet
Explanation of the logic behind the cooking system
-
rye130
- Posts: 2557
- Joined: Mon Feb 01, 2010 9:41 pm
Re: Rearranging the build order a bit. (Yeomanry and log cab
At world starts that's a pretty annoying limitation.Sevenless wrote:How so sabi? What situation would it be beneficial for them to be able to place a cabin where there wouldn't be someone else able to do it for them.sabinati wrote:seems bad to limit the ability to construct a cabin to people who have yeomanry
-
Cajoes
- Posts: 682
- Joined: Sat Jul 11, 2009 2:04 am
Re: Rearranging the build order a bit. (Yeomanry and log cab
How so?rye130 wrote:At world starts that's a pretty annoying limitation.Sevenless wrote:How so sabi? What situation would it be beneficial for them to be able to place a cabin where there wouldn't be someone else able to do it for them.sabinati wrote:seems bad to limit the ability to construct a cabin to people who have yeomanry
-
sabinati
- Posts: 15527
- Joined: Mon Jul 13, 2009 4:25 am
- Location: View active topics
Re: Rearranging the build order a bit. (Yeomanry and log cab
it just seems like an arbitrary restriction in a sandbox game